Search found 9 matches
- October 18th, 2013, 12:40 pm
- Forum: Eschalon: Book III
- Topic: Sit down. We need to have a talk.
- Replies: 29
- Views: 18729
Re: Sit down. We need to have a talk.
I have no issue with Digital Only Distribution. Honestly, if it saves you money and allows you to devote more time to living your lives and making more games, the hell with the Physical Media
- January 23rd, 2008, 8:58 am
- Forum: Eschalon: Book I Support [Windows]
- Topic: Random Crash to Desktop
- Replies: 2
- Views: 3459
Cool
Thanks for addressing my post so quickly. I think I'll just sit down and start looking at what's running and what's not. I agree about the game being very stable. Something odd may be happening to my system, I never have the time to really do diagnostics anymore since I'm always doing them to other ...
- January 23rd, 2008, 5:56 am
- Forum: Eschalon: Book I Support [Windows]
- Topic: Random Crash to Desktop
- Replies: 2
- Views: 3459
Random Crash to Desktop
I haven't touched the game again after this... I was kind of sick after loosing so much progress, as in hours of progress... But what happened was, I quick traveled one place, said oops and then quick traveled to another and got dumped to the desktop. I should have saved in the 4+ hours I was playin...
- January 23rd, 2008, 1:38 am
- Forum: Eschalon: Book II
- Topic: suggestion: skill perks
- Replies: 6
- Views: 6069
that got me laughing...
a fork and a spoon huh? HA! that's pretty good. I would make it a skill perk by itself, where you could use a dagger, spoon and fork or some other similar object but with a greater chance of failure and a better possibility of ruining the tool used for balance purposes. I also like the thought of ge...
- January 22nd, 2008, 4:52 am
- Forum: Eschalon: Book II
- Topic: suggestion: skill perks
- Replies: 6
- Views: 6069
Cool
I wanted to also comment about the "Perks" this game engine and the way the stats are arrayed are similar in some ways to how "Fallout" had their SPECIAL attribute system laid out. I LOVED perks in that game, I wouldn't make them skill level based. I would make them so that they ...
- January 18th, 2008, 2:38 am
- Forum: Eschalon: Book II
- Topic: What type of engine for Book II
- Replies: 91
- Views: 62831
Keep THIS GAME ENGINE
Anyone who voted for these guys to SCRAP their game engine, which took God only knows how many years + months + days + hours to develop... And then to go some other direction... Well, quite frankly, you should be shot. Because if they go any other way, you'll NEVER see book two. Or at least not for ...
- January 18th, 2008, 2:15 am
- Forum: Eschalon: Book II
- Topic: Wish List for Book II {Compiled}
- Replies: 128
- Views: 70910
More stuff?
Okay, I didn't read everything so this may have been covered. Identification of items has a flaw in book one. You may find a Healing, or Mana, or Invisibility, etc potion of level II or III and not be able to identify it even though you are capable of CREATING THAT POTION! So, I would say if your al...
- January 18th, 2008, 1:59 am
- Forum: Eschalon: Book II
- Topic: Solo v.s. Party
- Replies: 50
- Views: 27593
SOLO!!!!!
I hate doing party management! I like the option of being the SOLE HERO. However, if you could pickup NPCs that you had limited control over, like in Lionheart by Bioware, I would be okay with that. You could have people join you, but you really can't take their stuff at all. Lionheart is a huge fav...
- January 18th, 2008, 1:49 am
- Forum: Eschalon: Book I Support [Windows]
- Topic: Rare Issue: Interface locks up...
- Replies: 0
- Views: 2961
Rare Issue: Interface locks up...
I'm not certain if anyone has come across this bug or not. But after I exit a character I'm playing and create a new one, I cannot access the Escape key. Every time I hit it, the disk in the upper right hand corner is merely highlighted. I have to kill the game to exit. Sometimes it fixes itself aft...