Search found 8 matches

by Sirrocco
September 24th, 2008, 1:13 am
Forum: Eschalon: Book I
Topic: Thought about Eschalon 2 - weapon types
Replies: 1
Views: 1749

Thought about Eschalon 2 - weapon types

Just a thing I'd like to see in 2. If you're going to have multiple different weapon skills, where high levels of skill are meaningful (like you do now, and this is a good thing) then you should have some clear, basic set of characteristics for each weapon type. for example... - Swords: A common, ef...
by Sirrocco
September 24th, 2008, 12:37 am
Forum: Eschalon: Book I
Topic: The benefits of delayed gratification (semi-spoilery)
Replies: 5
Views: 3804

Re: The benefits of delayed gratification (semi-spoilery)

Well, I made it to level 8 and decided to cash in there (rather than grinding through to level 10 for the +1mana/level). I got 78 hp out of the deal (endurance 50 - slightly over 11 per level gained. Clearly the function is not quite as simple as I'd thought) and about the right amount of mana (thou...
by Sirrocco
September 22nd, 2008, 9:12 pm
Forum: Eschalon: Book I
Topic: food
Replies: 26
Views: 18471

Re: food (and repairs)

To get back to an earlier section of the topic - I would request that if you are making food and equipment repair a requirement, particularly if equipment repair is going to be a significant money sink there also be nonstatic treasure available at all levels. Currently, as far as I can tell, Eschalo...
by Sirrocco
September 22nd, 2008, 8:57 pm
Forum: Eschalon: Book I
Topic: Poison...Oh how I hate thee!
Replies: 11
Views: 5299

Re: Poison...Oh how I hate thee!

notice that around level 3, your default mob is probably noximanders (ie, the mob that jumps you when you sleep, and occasionally generates randomly). Sleeping only for a few hours at a time can help keep them from being generated. (sleep, wake yourself before you're finished healing, sleep again. T...
by Sirrocco
September 22nd, 2008, 8:52 pm
Forum: Eschalon: Book I
Topic: Eschalon challenge games (spoilers)
Replies: 112
Views: 151723

Re: Eschalon challenge games (spoilers)

a new one: No quick-travel. By itself, kinda meaningless - it mostly makes things more time-consuming, rather than more difficult. In combination with noob and/or speed-run, however...
by Sirrocco
September 22nd, 2008, 8:50 pm
Forum: Eschalon: Book I
Topic: The benefits of delayed gratification (semi-spoilery)
Replies: 5
Views: 3804

Re: The benefits of delayed gratification (semi-spoilery)

Well, I'm halfway through level 7 now, and relieved to find that level 7 still has thugs as the ambush-while-sleeping mob. I got a nice little power boost once I noticed that the +hit/+dam from bless depended on the level of the spell and bought divination up to 5. I also lucked into one of those +2...
by Sirrocco
September 21st, 2008, 1:20 pm
Forum: Eschalon: Book I
Topic: Eschalon challenge games (spoilers)
Replies: 112
Views: 151723

Re: Eschalon challenge games (spoilers)

Delayed Gratification: essentially, it's like Peon, except that you aren't allowed to speed-run. The trick here is to earn levels without ever taking them. The interesting part about this one is that as you go on in the game, experience comes in larger chunks, but gets harder to get. Eventually, you...
by Sirrocco
September 21st, 2008, 12:50 pm
Forum: Eschalon: Book I
Topic: The benefits of delayed gratification (semi-spoilery)
Replies: 5
Views: 3804

The benefits of delayed gratification (semi-spoilery)

So... you all know that when you get a level, that happy little green plus sign pops up, and you can push it to get your level. ...and you all know that you can keep going, and earn additional levels, and the benefits of leveling are just saved up. ...but there are some things you maybe do not know....