Ah, cool! Thanks for the heads-up, BW!
Will you put a powder keg in the first room of that DLC plz? For me?
Search found 33 matches
- May 15th, 2010, 9:57 pm
- Forum: Eschalon: Book II
- Topic: Turn back - your fate awaits elsewhere (spoiler?)
- Replies: 9
- Views: 6431
- May 15th, 2010, 9:49 pm
- Forum: Eschalon: Book II
- Topic: Turn back - your fate awaits elsewhere (spoiler?)
- Replies: 9
- Views: 6431
Re: Turn back - your fate awaits elsewhere (spoiler?)
Hmm, fair enough -- so you are saying I would have had to use that powder keg anyway? I should come back later?
Design-wise, IMHO, I do think a more traditional barrier (a closed portcullis? a sparkly thingy?) would be preferable to the "don't go here" help text.
Design-wise, IMHO, I do think a more traditional barrier (a closed portcullis? a sparkly thingy?) would be preferable to the "don't go here" help text.
- May 15th, 2010, 9:40 pm
- Forum: Eschalon: Book II
- Topic: Turn back - your fate awaits elsewhere (spoiler?)
- Replies: 9
- Views: 6431
Re: Turn back - your fate awaits elsewhere (spoiler?)
Plus I wasted a powder keg!
- May 15th, 2010, 9:38 pm
- Forum: Eschalon: Book II
- Topic: Turn back - your fate awaits elsewhere (spoiler?)
- Replies: 9
- Views: 6431
Turn back - your fate awaits elsewhere (spoiler?)
Loving Book 2 so far! Here's a weird thing. In Farrock Caves, level 1, I used a powder keg to blow up a cracked wall, near the border between the bandit area and the spider area. The blast revealed a passage that led north to a small room with stairs down. But when I try to take the stairs, it doesn...
- August 31st, 2008, 8:40 am
- Forum: Eschalon: Book II
- Topic: Female vs male character attributes and skills
- Replies: 48
- Views: 42870
Re: Female vs male character attributes and skills
In my opinion, the reason NOT to do gender-based stat bonuses is that those stat bonuses reinforce prejudices about gender-based limitations. I know it's only +1, I know on average men are stronger in the real world. I don't dispute that. But when you strip it all away, you are left with the fact th...
- June 23rd, 2008, 9:34 am
- Forum: Eschalon: Book II
- Topic: Do you want loot/pick lock/disable trap to be changed ?
- Replies: 74
- Views: 35434
Re: Do you want loot/pick lock/disable trap to be changed ?
I've sounded off about this in other threads, but Yes -- change it. People are tempted to re-roll because the systems that are rerollable (loot, lockpicking, etc) are amenable to being abused. They rely too heavily on randomness and they don't reward significant achievements (the loot system) or ski...
- June 23rd, 2008, 9:28 am
- Forum: Eschalon: Book II
- Topic: Book II design question
- Replies: 48
- Views: 22216
Re: Book II design question
Realmzmaster: First off... Alternate Reality. What an awesome game. Probably the only RPG that modeled the effect of rainy weather on the types of monsters you'd encounter. Thank you for that little trip down memory lane. :) I see your point about letting people play how they want. However, my perso...
- June 22nd, 2008, 6:57 pm
- Forum: Eschalon: Book II
- Topic: Book II design question
- Replies: 48
- Views: 22216
Re: Book II design question
It's pointless to debate whether this is a matter of "personal integrity." The onus should not be on the player at all. Game designers have a responsibility to try to eliminate opportunities for abuse in the systems they design. That's just part of good game design. If something can be abu...
- June 22nd, 2008, 3:55 pm
- Forum: Eschalon: Book II
- Topic: Book II design question
- Replies: 48
- Views: 22216
Re: Book II design question
BW, I'm one of the people who have raised issue before. I personally do not like the one-minute reload limit. That seems like a very blunt instrument and could lead to all sorts of unforseen problems. In my prior posts on this issue I've recommend the "store the random seed in the savefile"...
- March 16th, 2008, 7:00 pm
- Forum: Eschalon: Book I
- Topic: Eschalon Reviews
- Replies: 100
- Views: 132506
- January 28th, 2008, 8:53 am
- Forum: Eschalon: Book II
- Topic: store random seed to remove temptation to re-roll treasure
- Replies: 28
- Views: 15775
- January 26th, 2008, 10:00 am
- Forum: Eschalon: Book II
- Topic: store random seed to remove temptation to re-roll treasure
- Replies: 28
- Views: 15775
My only concern with generating all the treasure at map load is that it might conflict with the system that scales the treasure based on character level. Imagine this scenario: I, a brave and curious lowbie, poke my nose through the door of a Deep Dark Dungeon. I realize I am too low level to explor...
- January 26th, 2008, 9:54 am
- Forum: Eschalon: Book I
- Topic: Help! Grimhold quest disappeared before I did it!
- Replies: 9
- Views: 4217
- January 18th, 2008, 1:17 pm
- Forum: Eschalon: Book II
- Topic: store random seed to remove temptation to re-roll treasure
- Replies: 28
- Views: 15775
store random seed to remove temptation to re-roll treasure
As I'm sure we ALL know, in E:B1 the loot inside containers (and vendor inventories) is randomly rolled upon opening the container. Given the vast variability in the rewards any given chest can yield (weapon fragments, anyone?), the temptation to re-roll loot (i.e. open container, reload quicksave, ...
- January 12th, 2008, 8:23 am
- Forum: Eschalon: Book I
- Topic: that maddening lever in the Aridell blacksmith's shop
- Replies: 6
- Views: 6356