Search found 12 matches
- April 3rd, 2008, 9:10 pm
- Forum: Eschalon: Book I
- Topic: Vela Blacksmith Shop
- Replies: 4
- Views: 3124
I think that's the building that a trio of goblin Bombthugs spawn in, isn't it? If so, I suspect that plate was a trap, 'cause I remember a couple of those thugs blowin' themselves up real good for no apparent reason as I was entering the city. Got a good chuckle out of it, too. :) If that's not wha...
- April 1st, 2008, 9:48 pm
- Forum: GameTalk
- Topic: Pool of Radiance
- Replies: 37
- Views: 28717
There are some C64 emulation sites around on the internet, and I'm almost confident that you'd even be able to find Pool of Radiance floating around somewhere (not a ringing endorsement, but it's the best I can manage :)). Even if your own copy of the game is no good anymore, I think it likely that ...
- March 30th, 2008, 7:40 pm
- Forum: General Chat
- Topic: Can you deal with no auto map?
- Replies: 17
- Views: 11126
- March 29th, 2008, 6:17 pm
- Forum: General Chat
- Topic: Can you deal with no auto map?
- Replies: 17
- Views: 11126
When I first played The Bard's Tale, I mapped every single square of that game. Loved it. The spinners were tricky at first, the darkness I got used to, the teleporters and the wraparounds gave me no end of grief, but it was fun. Today, even though I still have the maps, I don't use them. I don't ne...
- March 29th, 2008, 3:13 pm
- Forum: Eschalon: Book I
- Topic: Automapping question
- Replies: 17
- Views: 10090
- March 24th, 2008, 10:55 am
- Forum: Eschalon: Book I
- Topic: Speed vs graphics preferences
- Replies: 25
- Views: 11860
64MB ATI Radeon 8500 graphics card, 512 MB RAM, and a *cough* 300MHz Pentium 2 processor (cobbled the system together out of spare parts for fun; I wouldn't actually pay for a computer like this :D) I still like the graphics as they are. It's a bit slow at times, but I still get a pretty good framer...
- March 24th, 2008, 6:39 am
- Forum: Eschalon: Book I
- Topic: food
- Replies: 26
- Views: 18886
Well, if food has a similar sort of relevance to the game as darkness does in Book 1 -- torch supplies, ToHit penalties, and dark enough that night time in the forest really is dark enough that resting really is the most sensible thing to do if you don't want to miss something important -- then I th...
- March 22nd, 2008, 12:15 pm
- Forum: Eschalon: Book I
- Topic: So I finally broke down and played the game...
- Replies: 1
- Views: 1351
So I finally broke down and played the game...
Originally, I was going to wait until I had a computer that actually met the minimum specs for this game, but, as is usual for me these days, I just wanted some sort of new game to play, and there was Eschalon: Book I sitting right there, so I went ahead and played it. All I can say is: Congratulati...
- November 21st, 2007, 5:56 pm
- Forum: Eschalon: Book I
- Topic: Regarding Patches
- Replies: 5
- Views: 3174
Heh. I'm actually less concerned with issues of stability and playability than I am with those of convenience. I've plowed my way through several absolutely bug-infested games before and had a blast doing it -- I'm enough of a nerd to enjoy fiddling with system settings and analyzing the behaviour o...
- November 21st, 2007, 1:49 pm
- Forum: Eschalon: Book I
- Topic: Regarding Patches
- Replies: 5
- Views: 3174
Regarding Patches
A few questions. Will the boxed version of the game be updated with the latest patch? Or will the base game remain static and players be responsible for downloading any patches that may be out? Ok, that's only two questions. The reason I'm asking is because I'm wondering whether I should wait until ...
- November 16th, 2007, 1:08 pm
- Forum: Eschalon: Book I
- Topic: Anyone else worry?
- Replies: 29
- Views: 17564
- October 31st, 2007, 12:51 pm
- Forum: Eschalon: Book I
- Topic: Poll: Requiring Food and Water in RPGs
- Replies: 119
- Views: 91698
These days -- well, probably since the inception of the cRPG genre -- I've felt that games have simply had a different focus than what food and water might provide for a game, so they've usually ended up coming off as more annoying than anything else. The point of the game is to kill things in spect...