Search found 54 matches
- September 3rd, 2008, 2:27 pm
- Forum: GameTalk
- Topic: Dwarf Fortress
- Replies: 15
- Views: 12242
Re: Dwarf Fortress
A week ago I played what was known as the "2D fortress" because my copy was from Oct 2007. Well after a few rounds with that (I'm not very good) I updated to the latest and I must say there are quite a few changes! Now there is Z-depth supported so you can dig down or up in a mountain. Out...
- August 27th, 2008, 1:46 pm
- Forum: GameTalk
- Topic: Dwarf Fortress
- Replies: 15
- Views: 12242
Re: Dwarf Fortress
Looks like they have a Mac version available now?
I'm just getting back into this... it is definitely more fun if you don't take failure too seriously.
I'm just getting back into this... it is definitely more fun if you don't take failure too seriously.
- August 25th, 2008, 2:25 pm
- Forum: Eschalon: Book II
- Topic: Female vs male character attributes and skills
- Replies: 48
- Views: 43443
Re: Female vs male character attributes and skills
Why bother with built-in perceived differences (even as small as +1 to a stat) ? It just opens it up for debate on the whole stereotype/PC stuff that always comes up. No difference gives complete freedom to the player when building their character. By spending their own stat points they can have a g...
- August 22nd, 2008, 12:07 pm
- Forum: Eschalon: Book II
- Topic: A pretty nifty idea for Book II.
- Replies: 3
- Views: 2723
Re: A pretty nifty idea for Book II.
They've already talked about this, I think. The editors used for Book1 are not user friendly and very specific to their needs. Book2 would refine the engine and possibly the editor, and Book3 would contain a full blown editor with lots of possibilities to Mod the game. At least that's what I believe...
- June 30th, 2008, 3:00 pm
- Forum: GameTalk
- Topic: Ultima Underworld
- Replies: 11
- Views: 6270
Re: Ultima Underworld
Great game, it has awesome atmosphere, great world interaction, interesting NPCs and for a dungeon crawler it feels pretty non-linear. Agreed. Only a few games (Dragon Wars being another) have done the "start with nothing" scenario so well. UU2 is pretty good, too. You go to different dun...
- June 30th, 2008, 12:30 pm
- Forum: GameTalk
- Topic: Diablo 3 confirmed
- Replies: 24
- Views: 12224
Re: Diablo 3 confirmed
This has been debated on the nets for a long time. But there are different types of CRPGs. There are "action" at one spectrum, and there are "hardcore" story-driven ones at another. Diablo 1 had horrible RPG elements in it, the quest system was pure silly. The back story and tone...
- June 30th, 2008, 9:20 am
- Forum: GameTalk
- Topic: Dark Disciples
- Replies: 2
- Views: 2627
Re: Dark Disciples
Already mentioned here:
viewtopic.php?f=5&t=851
Dark Disciples2 looks more customizable with a map editor and such. I haven't played the second one though...
viewtopic.php?f=5&t=851
Dark Disciples2 looks more customizable with a map editor and such. I haven't played the second one though...
- June 12th, 2008, 9:45 am
- Forum: GameTalk
- Topic: old school Sci-Fi RPG?
- Replies: 30
- Views: 24879
Re: old school Sci-Fi RPG?
Ooh I would buy that. Hopefully it is party-based with ability to gain helpers/robots or some other such NPC help. I worked for years in high school (early 90s) on an Ultima/M&M hybrid sci-fi CRPG called "Lazer Swordz" in QuickBasic, and was about 90% done with the engine+game maker. B...
Re: Diablo
Diablo1 was a lot harder right from the beginning than Diablo2 was, imo. In Diablo1 you really needed to watch out all the time or even a group of simple enemies could kill you. And in the beginning it could take 2-3 whacks to kill the little turds, unless you got a good weapon early as warrior. Als...
- April 26th, 2008, 10:40 pm
- Forum: General Chat
- Topic: Can you deal with no auto map?
- Replies: 17
- Views: 11175
In BT1 I used scry site to figure the location of a special encounter (something like 255 baddies or something) and then used teleport spell to go there over and over, having my mages pelt them from a distance and getting the max experience allowed for a fight (probably 32k). I did that about 60 tim...
- April 20th, 2008, 12:11 am
- Forum: Eschalon: Book I
- Topic: magic bar thing kaput going insane please help!
- Replies: 1
- Views: 1402
I saw this while playing the demo I think, but it was a while ago when it happened. Right click wouldn't cast the spell, no matter where I clicked or how often I would set up the quick spell. I think to fix it I used the number 1 key. Just hitting that toggled the quick spell or something. Sorry I d...
- April 8th, 2008, 10:59 pm
- Forum: GameTalk
- Topic: Dragon Wars
- Replies: 4
- Views: 3896
I played this as a kid (bought it for the box art *giggles* ) and the similarity to the BT series. Restarted playing it a couple years ago but only got maybe 2/3 the way through. The atmosphere in the beginning of the game is awesome, you really felt like a poor beggar, no magic or items to help you...
- March 29th, 2008, 10:16 pm
- Forum: GameTalk
- Topic: Devil Whiskey
- Replies: 16
- Views: 10586
I'm not really a lightweight since I've beaten all 3 BT games back in the day. Well the 3rd was with the hint book, but whatever! :) I found Devil Whiskey to be too hard and didn't get far. The starting town just seems way unbalanced and painful to go through. But other people are ok with it so mayb...
- February 24th, 2008, 2:01 am
- Forum: GameTalk
- Topic: Caverns of Underkeep - Graphical Roguelike
- Replies: 15
- Views: 9704
- February 22nd, 2008, 1:05 am
- Forum: GameTalk
- Topic: Caverns of Underkeep - Graphical Roguelike
- Replies: 15
- Views: 9704