Search found 45 matches

by quasius
December 13th, 2007, 8:19 am
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

Along those lines, it's difficult to accept balance suggestions from players who have hex-edited their character. How can we balance something that you purposely broke? ;) I just used a hex editor to skip the clicking-on-dice minigame. I actually gave myself a set of stats much less than what some ...
by quasius
December 12th, 2007, 9:02 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

Edit: Nevermind. Post nuked. This is pointless. Edit Edit for a short version: This has nothing to do with become Diablo 2 or any other game. "Power gaming" has existed is every game ever made ever. *Some people just want an experience and don't care about "winning." That's you. ...
by quasius
December 12th, 2007, 8:20 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

The pivotal word there is "optimal". If you mean "can have a reasonably fun time with", then we're saying the same thing. If you mean "can achieve some arbitrary level of power in the game, especially when compared to other builds", then, again, this is academic. Who c...
by quasius
December 12th, 2007, 7:27 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

I find the only useful discussion on balance for SP cRPG's like this is if one of two related things is happening: 1)If I play my preferred role, the game is so easy it's not fun OR 2)If I play my preferred role, the game is too hard, so it is, again, not fun. This is assuming, of course, that one'...
by quasius
December 12th, 2007, 7:21 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

Hence my points re: balancing up skills - some skills at the moment are too expensive for what they give, others are too cheap. In particular, rogue skills need to be cheaper, magic skills more expensive. If this is done, then you have a real choice rather than a choice that gimps your character. A...
by quasius
December 12th, 2007, 7:19 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

I don't think there "needs" to be this. You may like it that way, but this game does not "need" it. Well that's your "opinion." You may think it's that way, but it's just your "opinion." Also, I'm sticking my tongue out at you right now. Are we done with this...
by quasius
December 12th, 2007, 5:05 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

I want no truck with a game based on class 'archetypes'. As I've said before, back in the day you had rpgs that were class based and rpgs that were skill based. These days things are blurred as the most popular rpg, D&D has been moving to a skills model from a classes starting point. However, t...
by quasius
December 12th, 2007, 4:21 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

Thinking it over I've realised I do not think there is much point in reworking the system for book 1, just consider this balance for book 2 instead! The only thing to maybe fix in book 1 would be so some attack spells could make more damage, the buff spells are already powerful enough. I think this...
by quasius
December 12th, 2007, 3:46 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

As to fixing things... No, no, no. Stop getting buried in the specific mechanics. You need to clearly define a goal first, then design the mechanics. You jumped right to coding without enough design. That's what I meant when I said you were real close. You almost backed up enough, but then stopped ...
by quasius
December 12th, 2007, 3:44 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

for me (using the "IMO" that you dislike :lol: ) it's more that some degree of balancing is preferable as currently the "classless class" of the generalist reigns as the further on the game you get it becomes increasingly viable to cast spells, use a bow when low on/seeking to p...
by quasius
December 12th, 2007, 3:12 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

I'm not being cryptic to be an ass, but ... Oh how I wish we were on the Codex boards to respond to this post... :lol: I'm sure you can respond here if you want. You're close to what the problem is. You correctly abstracted it away from any specific "build." But then you started to try fi...
by quasius
December 12th, 2007, 2:57 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

Most of you are being extremely myopic here. The answer to this question has nothing to do with "well here's how I built my guy to do X, but this other guy can do X!" Each of those posts is a special case and if BR addressed those complaints in a vacuum, he would possibly (but not likely) ...
by quasius
December 12th, 2007, 1:52 pm
Forum: Eschalon: Book I
Topic: Character Balancing
Replies: 69
Views: 30522

Re: Character Balancing

There's a lot of talk about balancing going on, but the problem is I hear it from both sides: "Melee characters are overpowered!" "Casters are overpowered!" "The game is too hard!" "The game was too easy!"... So, I made this little poll to determine what need...
by quasius
December 10th, 2007, 12:37 pm
Forum: Eschalon: Book I
Topic: Piracy prevention (or at least assessment)
Replies: 72
Views: 29124

alpha wrote:may be a bit off-topic but still worth mentioning: www.badvista.org
That link made no sense and looks like it a collaboration of Steve Jobs, linux elitists, and people who think coders should work for free.

This link is on-topic and much better:

http://www.youtube.com/watch?v=-Xfqkdh5Js4
by quasius
December 9th, 2007, 2:44 pm
Forum: Eschalon: Book I
Topic: Abusing game weakness to make lots of gold (cheating)
Replies: 8
Views: 5208

Re: Abusing game weakness to make lots of gold (cheating)

Hi, I want to share something I figured out. Probably most of you know that you get random loot from barrels, containers, lootbags etc. quicksave before opening one, if you dont like the items then reload and open it again. repeat that until you are happy with the loot you obtained. I know that thi...