Search found 17 matches
- August 9th, 2008, 6:57 pm
- Forum: Eschalon: Book I
- Topic: [edited]A script to improve interface and looting :)
- Replies: 5
- Views: 2745
Re: [edited]A script to improve interface and looting :)
Sorry, I am wrong, there is a free light version of that script engine. Sorry, I was wrong, this free light version cannot evaluate my script - full version only :( I can't approve of anything that hacks or alters the game Hotkeys are so easy for programming that I was very surprised that so useful...
- August 7th, 2008, 2:29 pm
- Forum: Eschalon: Book I
- Topic: [edited]A script to improve interface and looting :)
- Replies: 5
- Views: 2745
Re: [edited]A script to improve interface and looting :)
Sorry, I am wrong, there is a free light version of that script engine.
So all comers can use this script for free!
Should I publish it?
So all comers can use this script for free!
Should I publish it?
- August 4th, 2008, 6:14 am
- Forum: Eschalon: Book I
- Topic: [edited]A script to improve interface and looting :)
- Replies: 5
- Views: 2745
[edited]A script to improve interface and looting :)
A script to improve interface and looting :) I have created a script which adds the following improvements to this game: 1. Hotkeys for QuickLoad, Load and Save actions :D 2. A hotkey for TakeAll buttons in opened containers :) 3. A hotkey for buying/selling all items from a stack :) 4. Hotkeys for ...
- December 20th, 2007, 6:49 am
- Forum: Eschalon: Book I
- Topic: Speed vs graphics preferences
- Replies: 25
- Views: 11757
- December 17th, 2007, 5:52 am
- Forum: Eschalon: Book I
- Topic: Trainers for skills? (possible spoilers)
- Replies: 22
- Views: 11993
- December 10th, 2007, 6:10 am
- Forum: Eschalon: Book I Support [Windows]
- Topic: Cartography overwriting itself
- Replies: 11
- Views: 8786
- December 10th, 2007, 5:56 am
- Forum: Eschalon: Book I
- Topic: How many total skill points in the game?
- Replies: 16
- Views: 7602
If you count the starting skill you get as well, this gives 83 85=82+3(not +1) Thats debatable - e.g. do you add +2 to the skill points you have for every book you read giving you a new skill? In truth, I prefer to ignore the first skill you get and just look at as you could theoretically spend 82 ...
- December 10th, 2007, 5:49 am
- Forum: Eschalon: Book I
- Topic: Disease-curing too expensive?
- Replies: 17
- Views: 8699
One of the items macdude22 refers to is Brewmaster +3 rings. If you can find two of them you have +6 levels to your alchemy skill. The other item is a book on brewing that will give you the alchemy skill or increase your skill by two levels. It's more cheaper :D 0 skillpoints at start + 1500gp for ...
- December 10th, 2007, 5:43 am
- Forum: Eschalon: Book I
- Topic: Disease-curing too expensive?
- Replies: 17
- Views: 8699
- December 7th, 2007, 11:31 pm
- Forum: Eschalon: Book I
- Topic: How many total skill points in the game?
- Replies: 16
- Views: 7602
- December 7th, 2007, 6:59 am
- Forum: Eschalon: Book I Support [Windows]
- Topic: Patch 1.03
- Replies: 29
- Views: 32729
small bug with 1.3: when you use mousewheel to scroll the available skills list in the character editor on lvl up, clicking on a skill shifts the list one postion in the opposite direction i scrolled. edit: same happens with the spell list and rightclicking. also, it would be nice to be able to tur...
- December 7th, 2007, 6:47 am
- Forum: Eschalon: Book I Support [Windows]
- Topic: 1.04 coming?
- Replies: 5
- Views: 5191
- December 7th, 2007, 6:37 am
- Forum: Eschalon: Book I
- Topic: just how balanced and bug free is the game?
- Replies: 55
- Views: 22625
- December 6th, 2007, 8:28 am
- Forum: Eschalon: Book I
- Topic: Buff rogue
- Replies: 12
- Views: 6053
- December 6th, 2007, 3:14 am
- Forum: Eschalon: Book I
- Topic: Stats and skills efficiency level [Potential spoilers]
- Replies: 7
- Views: 3868
And how with optimal stats and skills values at the end of each levelup? If you simply maximize it - it is not important. Otherwise it's important. For example: Only even values of the Strength stat modify damage. But only every third points modify the casting weight limit. Only even values of your ...