Search found 52 matches

by leonhartt
December 3rd, 2007, 12:16 pm
Forum: Eschalon: Book I
Topic: Making the character move faster.
Replies: 4
Views: 4289

The button for walk lock is "W".
by leonhartt
December 2nd, 2007, 11:13 pm
Forum: Eschalon: Book I
Topic: Unequiping and re equiping items at no cost
Replies: 4
Views: 2958

Yes, this would be useful in bringing balance to the game. Add one turn for any weapon swapping.
by leonhartt
December 2nd, 2007, 11:11 pm
Forum: Eschalon: Book I
Topic: Drop Torches?
Replies: 10
Views: 4701

I didn't know torches add weight, i thought they were weightless since they can't be selected in the inventory
by leonhartt
December 2nd, 2007, 10:53 pm
Forum: Eschalon: Book II
Topic: Book II Video Resolution
Replies: 57
Views: 31854

1024x768 is okay. (Request: It'll be even better if there's 16:10 wide screen support for laptop users, so that the whole screen can be filled up, or else there's be black bars at the side lol...)
by leonhartt
December 1st, 2007, 11:50 pm
Forum: Eschalon: Book I Support [Windows]
Topic: Strange Amulet Bug
Replies: 7
Views: 16002

Yes, you'll be missing out some XP. But don't worry, i think it's between 300-500 XP.
by leonhartt
November 30th, 2007, 10:57 pm
Forum: Eschalon: Book I
Topic: What raises magic damage?
Replies: 2
Views: 2299

The assasin's ring adds +2 damage. But i don't know if it adds to the magic damage dealt or not.
by leonhartt
November 30th, 2007, 10:44 pm
Forum: Eschalon: Book I
Topic: News from inside the Lair, Volume 1
Replies: 9
Views: 4872

Agreed. Add both to extend the playtime of the demo, and you can see more monsters/enemies too with sidequests.
by leonhartt
November 30th, 2007, 5:33 am
Forum: Eschalon: Book I
Topic: What exactly does Concentration do?
Replies: 6
Views: 4295

It says to improve almost everything. You can think of it as "Luck" in other rpgs.
by leonhartt
November 30th, 2007, 5:31 am
Forum: Eschalon: Book I
Topic: starting character stats?
Replies: 5
Views: 3850

I spent all my skill points during my character creation. I think you need at least one point in cartography to know where you're going.
by leonhartt
November 30th, 2007, 5:30 am
Forum: Eschalon: Book I
Topic: Q&A - Ask a question, Get an answer
Replies: 534
Views: 293463

You can off music, environmental sound and footstep volume by setting it to 0%, but you can't off the other sound effects.
by leonhartt
November 30th, 2007, 5:27 am
Forum: Eschalon: Book II
Topic: Wish List for Book II?
Replies: 133
Views: 64874

suggestions (not so new also): -Allow rangers to have a skill to allow the creation of their own arrows (something like alchemy. e.g. mix oil with normal arrow = flamable arrow). -Elemental arrows. Fire, Ice, Lightning, Poison. -Add status effects for elemental attacks. Chance of freeze for cold spe...
by leonhartt
November 28th, 2007, 11:08 am
Forum: Eschalon: Book I
Topic: Rabbit's foot bugged?
Replies: 6
Views: 3560

Yeah, that's what happened to me with the Cloak of Shadows, once you have at least one skill point invested prior to equipping the magic item with the bonus skill, the item starts to work. If you don't have at least 1 skill point of the specified bonus skill given by the magic item, it won't work. I...
by leonhartt
November 28th, 2007, 10:57 am
Forum: Eschalon: Book II
Topic: Wish List for Book II?
Replies: 133
Views: 64874

- the changes between day and night are a bit fast Agreed on the transition between day and night being a bit fast, maybe the during can be extended for book 2. Other ideas for book 2: -Wide screen support for 16:10 monitors. I'm playing this game on my widescreen laptop :) -Lore skill improvement ...
by leonhartt
November 28th, 2007, 10:34 am
Forum: Eschalon: Book I Support [Windows]
Topic: Homing NCPs
Replies: 2
Views: 3007

For my game, i notice that the priest of the town of aridell likes to take walks outside the church.

:wink:
by leonhartt
November 28th, 2007, 10:32 am
Forum: Eschalon: Book I Support [Windows]
Topic: I feel these needs fixing for next patch
Replies: 20
Views: 12775

Hmm, what i was suggesting was that additonal spell scrolls can be stacked up like "empty-potion-bottles" so that they don't take up inventory spaces on their own. It's more of a "saving-inventory-space" extra feature rather than a broken thing to fix. It's not really urgent or c...