OK, I stumbled across this game yesterday and gave the demo a try. Everything was fine until I had to explore that underground wine cellar. Stumbling around in the dark is not fun, and even with a torch, I couldn't see anything. Maybe it would be possible at night, with all the lights in the house off, but that's not how I play. And I'm not going to redesign my house to play a computer game (well,... not this one anyway

).
I like to support independent game developers, and I'm always looking for turn-based RPG's (though I'd much prefer a party-based game, since I enjoy the strategy involved in selecting, equipping, and operating a small group of characters). But I'm afraid that this is a deal-breaker for me. Squinting into a dark scene, trying to tell what's there, is not my idea of a good time.
So,... are there any workarounds? Is there any way to GREATLY increase the light given off by torches? Is it possible to use a spell - constantly, when underground - to provide significantly more light than a torch provides? Or maybe that "Cat's Eyes" spell? Does that make everything appear as if it were in the sunlight, AND can it be cast continually while your character explores a dungeon? (I've just barely started to check out the game, so of course I'm willing to start a new character, if I can get a spell that will do the trick, early enough to matter.)
Any suggestions? I don't normally use cheats, but in this case, I'd make an exception. After all, it's either find a solution or give up the game as a lost cause. And as I say, I really like to support independent game developers, especially the few who still do turn-based RPG's.
Thanks,
Bill