I know for a fact that with the right stat balancing one can get a healer that will never gain HP on level up. I'm assuming this can be done with the magick use as well.
Proof.
I also know that you can get a rogue (No picture) who doesn't gain MP upon level up. I'm assuming this can be done with the fighter and maybe the ranger too.
However that Rogue I mentioned I'm trying to find a way to get it so that I neither gain HP nor MP upon leveling up and then increasing my stats around that limitation.
I need to find the precise values to keep stats beneath to prevent HP gain. For the healer all I had to do was keep his strength and endurance under 10, however with the Rogue's stats as follows:

Even if I leave everything as is and just save my skill and attribute points I still gain 2 to my max HP.
My question is where is this 2 coming from? And is there a class that with the right stats, or rather WRONG stats, will not gain max HP or max MP at level up? The only thing here on the list that draws attention is the concentration, but I don't think that's it.
Does the survival skill have anything to do with max HP gaining level to level? My hope is no cause Ideally by the end I'd have a guy with very quick regeneration for a low HP then all I'd have to worry about would be enemies that could kill me in a single hit.
Anyway I'm fielding this question out as (you could tell) I'm looking for a different challenge to overcome (not to mention brag about for the destroyer page) and I don't have an editor and I'm tired of having to fight my way to level 2 which is very difficult on intentionally pathetic base stats. Thanks in advance!