Q&A - Ask a question, Get an answer
No updates in the last few days, its making me sad.
2 questions, (Not sure if these have been discussed before).
1) How many magic weapons are in the game? Are they going to be rare, or will there be many of them?
I ask because I have been playing the Magic Candle game and their are only a couple magic weapons in the game and they have great power. I like this approach because it makes them very valuable and very cool if you find them. Seems like some games once you get to a certain level, magic weapons are all over the place which takes the excitement of finding one away.
2) Will there be books you can read in the game? If so, will this increase any of your skills when you read them?
2 questions, (Not sure if these have been discussed before).
1) How many magic weapons are in the game? Are they going to be rare, or will there be many of them?
I ask because I have been playing the Magic Candle game and their are only a couple magic weapons in the game and they have great power. I like this approach because it makes them very valuable and very cool if you find them. Seems like some games once you get to a certain level, magic weapons are all over the place which takes the excitement of finding one away.
2) Will there be books you can read in the game? If so, will this increase any of your skills when you read them?
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
Excellent! Glad you are working hard on the game, can't wait to play it.
As for number 2....Will the books have text in them that you can read, or is it more of a "Your character finds a book and reads it and it increases his intelligence skill"
Im asking because I like to read, so the more to read in the books the better..
As for number 2....Will the books have text in them that you can read, or is it more of a "Your character finds a book and reads it and it increases his intelligence skill"
Im asking because I like to read, so the more to read in the books the better..
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
-
- Pledge
- Posts: 3
- Joined: May 18th, 2007, 8:43 pm
If we opt to buy the CD version, will we also be able to download a copy of the download version to play?BasiliskWrangler wrote:Both.
It will be available for electronic delivery (download) and probably weigh in somewhere around 100mb, give or take a few. It will download as a single installation file which you can back-up onto CD if you want.
If you want an official CD version, it will be a few dollars more (to cover duplication, shipping and handling expenses) and you can still do an immediate download. The CDs themselves will be ready to ship probably about 3-4 weeks after the game is officially gold.
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
About magic weapons...
Are you going to place some of them in the game and make one that's the best of each category?
I think better thing is to do few magic (epic?) weapons with same power but other statistics (of course there must be few weaker weapons).
Just don't want to play few times and each time use the same weapon (like in Planescape Torment - it doesn't matter if I'm a magican, warrior or rougue, I always use the same weapon, cos it's the best in whole game [Ravel's Fingernail]).
You know what I mean?
Are you going to place some of them in the game and make one that's the best of each category?
I think better thing is to do few magic (epic?) weapons with same power but other statistics (of course there must be few weaker weapons).
Just don't want to play few times and each time use the same weapon (like in Planescape Torment - it doesn't matter if I'm a magican, warrior or rougue, I always use the same weapon, cos it's the best in whole game [Ravel's Fingernail]).
You know what I mean?
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
- GianMarco
- Fellowcraft Apprentice
- Posts: 41
- Joined: February 23rd, 2007, 3:21 am
- Location: Perth, Australia
Heres one out of the blue - What happens to our character if we suddenly decide to go on a killing spree? Do we get sent to jail, have a bounty on our heads, or does the town just spawn an army of guards to slaughter us?
Sorry if its been asked before, just trying to kill the silence...
Sorry if its been asked before, just trying to kill the silence...
"If God did not exist, it would be necessary to invent Him." - Helios
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
If no one sees you or hears you commit the crime, then you can get away with it.
It's a hard balancing act...if you kill the tavern owner and immediately go next door to talk with the blacksmith, would he realistically know about the crime you just committed? Probably not (unless he heard you), so we keep Eschalon's crime and punishment system simple and to the point.
If someone hears or sees you commit a crime, they will become hostile towards you and attempt to "bring you to justice". If you kill a quest-critical NPC, the system will notify you of your error, but you can continue to play as long as you want.
Crimes are tracked internally, so even if no one knows of your crime, the computer still remembers that you are the type of person that would kill an NPC in cold blood or steal gold from an old lady. This can have various effects on your character at different points of the game.
So, to better answer your question...there are a couple dungeons that you may get thrown into for various reasons, but for the most part, if you commit a crime you can expect nearby NPCs (townspeople and guards) to deliver their own vigilante justice right then and there. If no one immediately notices, then you are safe.
Crimes that are recognized are: murder, assault, breaking and entering, and theft.
It's a hard balancing act...if you kill the tavern owner and immediately go next door to talk with the blacksmith, would he realistically know about the crime you just committed? Probably not (unless he heard you), so we keep Eschalon's crime and punishment system simple and to the point.
If someone hears or sees you commit a crime, they will become hostile towards you and attempt to "bring you to justice". If you kill a quest-critical NPC, the system will notify you of your error, but you can continue to play as long as you want.
Crimes are tracked internally, so even if no one knows of your crime, the computer still remembers that you are the type of person that would kill an NPC in cold blood or steal gold from an old lady. This can have various effects on your character at different points of the game.
So, to better answer your question...there are a couple dungeons that you may get thrown into for various reasons, but for the most part, if you commit a crime you can expect nearby NPCs (townspeople and guards) to deliver their own vigilante justice right then and there. If no one immediately notices, then you are safe.
Crimes that are recognized are: murder, assault, breaking and entering, and theft.
- GianMarco
- Fellowcraft Apprentice
- Posts: 41
- Joined: February 23rd, 2007, 3:21 am
- Location: Perth, Australia
Well...I certainly like what I just read.
"If no one hears you" - To what extent and circumstance will NPCs be able to hear you, will NPCs always give off a cry for help?
Anyway think its awesome you are choosing to create a proper crime system thats actually based on 'logic' for a change. Its one thing I really hate about a game when the populace knows of your crimes - regardless of whether they actually saw you or not. The amount of depth your all putting into this game is incredible, you guys are really gonna set benchmarks.
"If no one hears you" - To what extent and circumstance will NPCs be able to hear you, will NPCs always give off a cry for help?
Anyway think its awesome you are choosing to create a proper crime system thats actually based on 'logic' for a change. Its one thing I really hate about a game when the populace knows of your crimes - regardless of whether they actually saw you or not. The amount of depth your all putting into this game is incredible, you guys are really gonna set benchmarks.
"If God did not exist, it would be necessary to invent Him." - Helios
I have the same question. Will there be tricks available to silence (eg a spell or special "assassination" move - gagging, a garrotte, etc) the target?GianMarco wrote:Well...I certainly like what I just read.
"If no one hears you" - To what extent and circumstance will NPCs be able to hear you, will NPCs always give off a cry for help?
Yeah.. I always hated when, in a game like Baldur's Gate, you fail one lousy pickpocket and suddenly the entire Sword Coast is out to get you.Anyway think its awesome you are choosing to create a proper crime system thats actually based on 'logic' for a change. Its one thing I really hate about a game when the populace knows of your crimes - regardless of whether they actually saw you or not. The amount of depth your all putting into this game is incredible, you guys are really gonna set benchmarks.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
- GianMarco
- Fellowcraft Apprentice
- Posts: 41
- Joined: February 23rd, 2007, 3:21 am
- Location: Perth, Australia
Haha, yeh i have bad memories of that happening to me endless times.Gallifrey wrote:Yeah.. I always hated when, in a game like Baldur's Gate, you fail one lousy pickpocket and suddenly the entire Sword Coast is out to get you.
I think this is going to be one of the aspects that stands out when Eschalon is complete, its always the little things that make a huge difference.
"If God did not exist, it would be necessary to invent Him." - Helios
- BasiliskWrangler
- Site Admin
- Posts: 3825
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
If no monsters or NPCs, referred to as entities, can currently hear you the word "Silent" appears in the Effects window, right below the automap. The amount of noise you make when you walk, attack, or pick a lock is largely dependent on your "Move Silent" skill, so the higher that skill is, the closer you can be to an entity and not have them hear you. If there is a wall between you and an entity, that will lessen the noise the entity receives. If "Silent" is not listed in the Effects window, then you are within earshot of some entity that is alerted to your presence. Monsters will hone in on your sound, or if you commit a crime alerted NPCs will become aggressive.
As for tricks...um, there are no spells or special moves like that (though a spell of silence might be cool...*jots down note*). But you can press the Space Bar to stand passively for one round. During that passive round your noise level drops to almost zero and you could passively wait for someone to walk close to you, unaware of your presence...
"Hide in Shadows" works nearly identical, only of course for how hidden you are in regards to the luminosity of the square you are on. Having very high Hide in Shadows and Move Silently skills makes you practically invisible in most cases...
As for tricks...um, there are no spells or special moves like that (though a spell of silence might be cool...*jots down note*). But you can press the Space Bar to stand passively for one round. During that passive round your noise level drops to almost zero and you could passively wait for someone to walk close to you, unaware of your presence...
"Hide in Shadows" works nearly identical, only of course for how hidden you are in regards to the luminosity of the square you are on. Having very high Hide in Shadows and Move Silently skills makes you practically invisible in most cases...