OneEyedJack wrote:
I agree with the original complaint, and I'm an old-school gamer, too. I remember the good and bad old days. This mine thing is just poor design. No, really. I found what I presume to be the invisibility potion, but I can drink it because my Lore is too low. My fault, you might interject? "You should have known better," you might say. Bull. It's a role-playing game with plenty of skills. The fun part is building a unique character and not the typical mage/fighter/priest hybrid, jack-of-all-trades-master-of-none type that pervades what you might call "new-school" games. You cite AD&D, yeah, that's old school -- but there's a party of people involved (generally, or a DM to adjust for party composition). This is a SOLO game. Not everyone is going to be the uber-fighter or the guy who just happened to get the right spell or skill before waltzing into the INESCAPABLE dungeon. Bad, bad design.
If "old-school" means hop in your time machine and save/reload until the numbers let you live, then I guess this is a fine example. It certainly doesn't make it good design -- just a re-hash of bad design decisions in the past. This area of the dungeon smacks of an angsty, pimple-faced DM who has to smack down the players to show who's REALLY in control. And it's not whining; it's a legitimate complaint. Sometimes people make mistakes, and this was a mistake made by a very small design team with limited resources. I hope they fix it; otherwise, I'll be starting the game over -- and jeez, isn't that the best example of the worst "old-school" has to offer. Remember those days, dude? Starting games over because your character build wasn't exactly what the designers had in mind? Yeah, pass me that beer. We'll talk.
If I tell you that I'm sending you into a shopping mall full of flesh eating zombies, are you going to NOT bring a shotgun? If I tell you that when you waltz into your house, you are going to be set on by a swarm of angry bees, are you NOT going to wear a bee suit? If I tell you that you're about to take a one way trip into a dungeon, are you NOT going to properly equip yourself for what's pretty much some guaranteed monster encounters?
I've gone through Hammerlorne with a Fighter, a Ranger, a Rogue, a Mage, and a Cleric so far, and not once did I die in that room full of angry stalkers (well there was one time, when I was goofing off with my rogue... 0_o ). The first two times were both surprises as I took a different path for each character. Not once have I played the game with any sort of hybrid uber character (although the Cleric comes pretty close). When I first read the "one-way" sign, I hoofed it back to the different towns and picked up some healing potions, stone-kin potions, and a couple of haste potions. I "prepped" myself for a possible fight... 'cause that's what you're supposed to do.
Now if there wasn't a sign that proclaimed the mine entrance to be a one-way trip, I could see the complaints. But you were forewarned. "You should have known better." Bitching about it and calling it bad design because you were caught with your pants down is most definitely whining.