Jedi_Learner wrote:Does anyone think camping might need to be looked at? Currently you can use
this exploit to avoid being ambushed while camping in both games.
What about changing the interface to something like this?
You are about to camp. Time will advance rapidly allowing you to regain Hit Points and Mana Points quicker. The longer you rest, the greater chance you have of been caught by a random encounter.
Camp for Eight Hours | Camp for Sixteen Hours | Cancel
Making players camp at fixed times decreases the waiting time for the player while their health and mana regenerate and increases the chance of being ambushed. It also removes the exploit I mentioned at the top of this post.
I would be pretty strongly against doing this.
Firstly, at this point, I really don't (and I think most people don't) want to see major (or even moderate) monkeying with the game setup/gameplay. (The only exception to that, on my end, is wanting to see a Fatigue game-option added, as I've been wanting it since Book I - but that would be a game-option that people could choose to not play with.)
Secondly, I actually don't have a problem with the "waking up from camping" trick, because I think it's somewhat "real" - a smart adventurer might actually wake up every few hours during the night to take a look around and make sure nothing "bad" has entered the area and is trying to "sneak up" on camp.
So, while I wouldn't mind what you're suggesting in another BasiliskGames game, I'm pretty set with not changing the 'camping' gameplay this late in
this series. FWIW.