Book III Mod: Expedition into West Mirkland
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book III Mod: Expedition into West Mirkland
Thanks, xolotl!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book III Mod: Expedition into West Mirkland
Thanks! Me too! I love RPGs with coastal areas that have ships, docks, sandy beaches, etc.helivoy wrote:Nice! I should have guessed when I saw the originally inaccessible area w/ the giant clam. I particularly like the sea ambience of this mod.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- Kreador Freeaxe
- Major General
- Posts: 2426
- Joined: April 26th, 2008, 3:44 pm
Re: Book III Mod: Expedition into West Mirkland
I was just running through this mod (still have a bit of it left to go--overload of loot sent my ranger back to the mainland to sell stuff off) and I want to stop in and say how much I really enjoy it. Just an amazing amount of fun. I was really happy when I discovered why I kept hearing the sounds of doors opening and closing while I was standing on that beach fighting Akadai, and I love your use of the huge graphics.
I only wish the editor had the ability for you to interact with some of these new NPCs in a way other than just attacking them. That port area you built is amazing. Very nice work, Troy!
I only wish the editor had the ability for you to interact with some of these new NPCs in a way other than just attacking them. That port area you built is amazing. Very nice work, Troy!
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book III Mod: Expedition into West Mirkland
Thank you! I had fun with it!Kreador Freeaxe wrote:I was just running through this mod (still have a bit of it left to go--overload of loot sent my ranger back to the mainland to sell stuff off) and I want to stop in and say how much I really enjoy it. Just an amazing amount of fun. I was really happy when I discovered why I kept hearing the sounds of doors opening and closing while I was standing on that beach fighting Akadai, and I love your use of the huge graphics.
I only wish the editor had the ability for you to interact with some of these new NPCs in a way other than just attacking them. That port area you built is amazing. Very nice work, Troy!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Re: Book III Mod: Expedition into West Mirkland
Thanks for this mod. That underground sea idea was marvelous. But i was expecting more in it. Isn't it very short or did i miss something? At the start as i kept walking it gave me a very adventurous feeling but after few minutes i asked myself..that's it?
On the other hand.... Taurax living next with Bandits does not make any sense. That room should've been little farther.
Loot was cheap like level 1 standard.
Black chests means impressive loot.
Overall i enjoyed it but according me it did not meet Mirkland standards. Still memorizing your Rockhammer Lvl 3 & Lost City work
Good to hear about Book II mod. i'll be waiting
On the other hand.... Taurax living next with Bandits does not make any sense. That room should've been little farther.
Loot was cheap like level 1 standard.
Black chests means impressive loot.
Overall i enjoyed it but according me it did not meet Mirkland standards. Still memorizing your Rockhammer Lvl 3 & Lost City work
Good to hear about Book II mod. i'll be waiting
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book III Mod: Expedition into West Mirkland
Thanks. I had a pirate chief in mind, but when I gave him extra HP, he ended up with a health bar that was 4 tiles wide. So I chose a Taurax instead. Not the best choice, but maybe if/when the modding tools will let us to customize enemies, I'll replace the Taurax with something more appropriate.
And yes, this mod was a bit shorter. Not all mods have to be big. But maybe you'll be happy to know the Book II mod I'm working on is going to be huge.
And yes, this mod was a bit shorter. Not all mods have to be big. But maybe you'll be happy to know the Book II mod I'm working on is going to be huge.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Re: Book III Mod: Expedition into West Mirkland
See if that Blacksmith from Omentor Temple fits there with some other name. we had such same in Book II also.
And about Undersea tunnel: lets hide it for a while im just leaving an idea. who knows it might come true someday in future.
Pardon if i made some spelling mistakes
And about your Book II mod.... i would prefer playing it fresh firstly. without reading spoilers.
And about Undersea tunnel: lets hide it for a while im just leaving an idea. who knows it might come true someday in future.
Pardon if i made some spelling mistakes
And about your Book II mod.... i would prefer playing it fresh firstly. without reading spoilers.
Re: Book III Mod: Expedition into West Mirkland
I allways wanted to keep exploring mirkland when i found that place with my first toon =D i will have to install this for my next run!