(Book II Mod) Port Kuudad Tower - Now Open
- Kreador Freeaxe
- Major General
- Posts: 2425
- Joined: April 26th, 2008, 3:44 pm
Re: (Book II Mod) Port Kuudad Tower - Now Open
Hmmm. That sounds like what happened with the widget in earlier versions of the unmodded game.
---
Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
- sapientCrow
- Steward
- Posts: 60
- Joined: March 31st, 2012, 6:07 pm
Re: (Book II Mod) Port Kuudad Tower - Now Open
it was kind of funny tbh...
I reloaded a save and it shows my weight at that obscene level.
I started testing which item it was and found when I threw out the knuckles my weight was restored.
the funny part is that the animation for throwing them away persisted through a lengthy playthrough if I let it and it also showed on the main screen and when I reloaded a new game after dumping them...
eschalon confetti...
I reloaded a save and it shows my weight at that obscene level.
I started testing which item it was and found when I threw out the knuckles my weight was restored.
the funny part is that the animation for throwing them away persisted through a lengthy playthrough if I let it and it also showed on the main screen and when I reloaded a new game after dumping them...
eschalon confetti...
-
- Senior Council Member
- Posts: 224
- Joined: January 8th, 2012, 6:06 pm
- Location: UK
- Contact:
Re: (Book II Mod) Port Kuudad Tower - Now Open
Whoops yet again, I actually discovered this problem while making "Treasure of the Orakur", there is an option in the editor for stackable, I had been creating items that I wanted to be singles with this unchecked and not bothering to put a quantity in, as it turns out that produces the bug you describe, I had to go back in and set all the items I had created to having a quantity of "1".
It would appear that I never thought to go back and check on this mod for the same thing I shall ammend in the next day or two.
It would appear that I never thought to go back and check on this mod for the same thing I shall ammend in the next day or two.
My modifications for Eschalon Book I: RaverDave's Book I Mod
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here
-
- Senior Council Member
- Posts: 224
- Joined: January 8th, 2012, 6:06 pm
- Location: UK
- Contact:
Re: (Book II Mod) Port Kuudad Tower - Now Open
Right new version is up which should address this problem.
My modifications for Eschalon Book I: RaverDave's Book I Mod
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here
Re: (Book II Mod) Port Kuudad Tower - Now Open
I finally got some more time to play. I got into the Chancellor's room first by blowing the door with (4) powder kegs, but this ruined the pure thief challenge. Second I upped lock pick to level 15 and got in. I'm sure the key is hidden somewhere, but I can't seem to locate it. I'm playing a very deliberately slow game to see if I can finish and accomplish all challenges except pure mage and pacifist in one game. I'm just surprised I haven't found a key to the tower doors with level 10 locks.
Getting in certainly solves the issue of +damage weapons for killing magical creatures. A nice mod. thank you!
I can't look at the treasure thread any more. There's way too many hints in it. I'll let you know when I finally find the key for the Chancellor's room. If there isn't one, do let me know
Getting in certainly solves the issue of +damage weapons for killing magical creatures. A nice mod. thank you!
I can't look at the treasure thread any more. There's way too many hints in it. I'll let you know when I finally find the key for the Chancellor's room. If there isn't one, do let me know
-
- Senior Council Member
- Posts: 224
- Joined: January 8th, 2012, 6:06 pm
- Location: UK
- Contact:
Re: (Book II Mod) Port Kuudad Tower - Now Open
There is indeed a key for itach1949 wrote:I'll let you know when I finally find the key for the Chancellor's room. If there isn't one, do let me know
My modifications for Eschalon Book I: RaverDave's Book I Mod
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here
Re: (Book II Mod) Port Kuudad Tower - Now Open
Played it. it was good. Thanks for this addition
-
- Senior Council Member
- Posts: 224
- Joined: January 8th, 2012, 6:06 pm
- Location: UK
- Contact:
Re: (Book II Mod) Port Kuudad Tower - Now Open
Hi all,
Sorry this has been down for a while. I have now re-uploaded this as an attachment to the original post.
Cheers
Dave
Sorry this has been down for a while. I have now re-uploaded this as an attachment to the original post.
Cheers
Dave
My modifications for Eschalon Book I: RaverDave's Book I Mod
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here