Hm, did you try doing an actual copy/paste via the editor, or did you do it by hand? I don't really have much experience doing item-creation-from-scratch apart from weapons and armor, so I'm not really sure what needs to be done scriptwise for a lot of that stuff. Note that you can just go to the "Spells" tab and check the checkmark next to whatever spell you wanted, and then it'll just already be in your spell journal, instead of having to activate a scroll in your inventory.dare49devil wrote:Alright, so has anyone tried placing a spell in their inventory? I used a spell that was already in my inventory as a reference to what I was doing, so I copied the attributes of that one for the new one I wanted to put in my inventory (obviously with different stuff). However, in-game when I 'right click to learn' the game crashes and closes.
Savefile Character / Map Editor v1.0.1 (April 15, 2014)
Re: Savefile Character / Map Editor
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Re: Savefile Character / Map Editor
-I know I can go to the "spells tab" but I was checking some stuff and needed to create the spells in my inventory for statistical information...xolotl wrote:Hm, did you try doing an actual copy/paste via the editor, or did you do it by hand? I don't really have much experience doing item-creation-from-scratch apart from weapons and armor, so I'm not really sure what needs to be done scriptwise for a lot of that stuff. Note that you can just go to the "Spells" tab and check the checkmark next to whatever spell you wanted, and then it'll just already be in your spell journal, instead of having to activate a scroll in your inventory.
-I know how to create weapons/armor/magical stuff in my inventory, same way as you, but when it comes to spells I guess it is different...?
-Normally you just type in the name, the category, sub-category, value, weight...Then the characteristics you want (+dex, etc...), and it places the item in your inventory and everything is fine yes? But when attempting that for spells...I get a game crash.
Re: Savefile Character / Map Editor
That certainly sounds like it should work, at least. I'd still be curious to see if it works if you do a copy/paste instead of editing it from scratch, of course... Is there anything in the "script" field for those?dare49devil wrote:-Normally you just type in the name, the category, sub-category, value, weight...Then the characteristics you want (+dex, etc...), and it
places the item in your inventory and everything is fine yes? But when attempting that for spells...I get a game crash.
Re: Savefile Character / Map Editor
This question of making items is especially relevant to me. I accidentally threw away the blue goblin key, and, uh....yeah. I'd really like to not restart this guy.
Re: Savefile Character / Map Editor
Recreating a goblin key should be trivial - just copy one of your existing goblin keys and then change the name in the editor (and the pic, too, if you want). That or just follow the instructions elsewhere to "reset" Shadowmirk Level 3; you can get another goblin key that way.Arrogancy wrote:This question of making items is especially relevant to me. I accidentally threw away the blue goblin key, and, uh....yeah. I'd really like to not restart this guy.
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Re: Savefile Character / Map Editor
-I got it to work. I forgot to add the 'remove' command after the 'learn' command. DOH! I'm an idiot. Haha.xolotl wrote:That certainly sounds like it should work, at least. I'd still be curious to see if it works if you do a copy/paste instead of editing it from scratch, of course... Is there anything in the "script" field for those?
Re: Savefile Character / Map Editor
I'm trying to edit 24.map to get myself out of a grove of trees I loaded into the middle of. I can load the .map file that's in the data directory just fine but when I attempt to load the 24.map in the savegame directory, I get the error "Load Error...Error: The specified file could not be loaded. Please choose a different file and try again." and python.exe just states "error reading string value"
The changes I make to the 'data' version naturally are not showing up when I load the game. Is there any way to work around this?
The changes I make to the 'data' version naturally are not showing up when I load the game. Is there any way to work around this?
Re: Savefile Character / Map Editor
Howdy - someone else is having that exact problem, actually, which I'm having a hard time reproducing. Could you email me your 24.map (and the "24.ent" file as well) which is giving you problems? I'd love to fix this and get a new version out, but it's difficult when I can't actually reproduce the problem yet. :) Also, I assume you're on Windows?Junon wrote:I'm trying to edit 24.map to get myself out of a grove of trees I loaded into the middle of. I can load the .map file that's in the data directory just fine but when I attempt to load the 24.map in the savegame directory, I get the error "Load Error...Error: The specified file could not be loaded. Please choose a different file and try again." and python.exe just states "error reading string value"
The changes I make to the 'data' version naturally are not showing up when I load the game. Is there any way to work around this?
Re: Savefile Character / Map Editor
xolotl wrote: Howdy - someone else is having that exact problem, actually, which I'm having a hard time reproducing. Could you email me your 24.map (and the "24.ent" file as well) which is giving you problems? I'd love to fix this and get a new version out, but it's difficult when I can't actually reproduce the problem yet. Also, I assume you're on Windows?
Unfortunately I already overwrote the save in that slot, but this issue actually happens with any .map in the savegame directory. I'll still send a couple of the files along.
And I'm playing the Steam version of the game on Vista x64.
Re: Savefile Character / Map Editor
Ooh, you know - I bet that that could be some of the issue here; when I'm reading in the files, I wonder if I'm reading in too many bits for the integers, or something. Anyway, I got your email, I should have a chance to take a closer look in the next day or two. Thanks!Junon wrote:on Vista x64.
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Re: Savefile Character / Map Editor
I'm having some issues getting this to work. I installed all the necessary files and tried running the char editor. Dos window flashes for a second, I managed to get a screencap of what it says, which is:
"Traceback (most recent call last):
File "C:\Users\[Username]\AppData\Local\Temp\Temp1_eschalon_b1_utils-0.4.1
.zip\eschalon_b1_utils-0.4.1\eschalon_b1_char.py", line 24, in <module>
from eschalon.b1.character import Character
ImportError: No module named eschalonb1.character"
Anyone have a fix? Am I doing something wrong? Thanks for any help.
EDIT: In case it's important, I'm running the Steam version on Win64
"Traceback (most recent call last):
File "C:\Users\[Username]\AppData\Local\Temp\Temp1_eschalon_b1_utils-0.4.1
.zip\eschalon_b1_utils-0.4.1\eschalon_b1_char.py", line 24, in <module>
from eschalon.b1.character import Character
ImportError: No module named eschalonb1.character"
Anyone have a fix? Am I doing something wrong? Thanks for any help.
EDIT: In case it's important, I'm running the Steam version on Win64
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Re: Savefile Character / Map Editor
Here's the cap of the error
- Attachments
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- Full error here
- Untitled.jpg (43.9 KiB) Viewed 9306 times
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Re: Savefile Character / Map Editor
That's what I get for not reading through the entire thread =p. Issue was that I was using the wrong version of glade (only 2.6 works). Works like a charm now.
Re: Savefile Character / Map Editor
... aaand installing the same files again resolved it somehow. /boggle
Re: Savefile Character / Map Editor
ya know, if you made it into a seperate program/trainer (instead of people have to install Python and whatnot) it would be easier for all of us.
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Collector of CRPG's and Commodore computers.
Collector of CRPG's and Commodore computers.