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Posted: December 2nd, 2007, 4:28 am
by Iane
Think I seen this somewhere else on forum but I'll add here again as it's still active.

New Char V1.03 Final patched.

Haste 3 potions in a stack are infinite when you use them - I tested and it was 2 or more. :D

Heeeellloo From Ukraine(:

Posted: December 2nd, 2007, 10:20 am
by Nuts)
Does 1.3 include all 1.1,1.2 fixes?
p.s This game ROCKS!!!

Posted: December 2nd, 2007, 10:24 am
by BasiliskWrangler
Yes, the patches are complete. Just grab the latest update and you have fixes from every previous update,

Thanks Nuts)

Posted: December 2nd, 2007, 10:30 am
by BasiliskWrangler
Iane: Haste III bug fixed in next patch. Sorry- I must have overlooked your previous bug report.

Posted: December 2nd, 2007, 11:04 pm
by Claw
I had an odd bug with 1.03 today - It was getting dark when I was surprised by some Hive Drones and cast Predator Sight.
I defeated the drone I saw but I was attacked again. It turned out there was a second drone next to me, which was unaffected by Predator Sight.

I don't know if the drone ever moved after I cast PS. Might be derivative of the "concealed in darkness" bug.

Posted: December 2nd, 2007, 11:17 pm
by BasiliskWrangler
Hmm, that's a weird one, Claw. Not sure how that could have happened. Keep an eye on it, see if you can find a way to replicate it.

Posted: December 2nd, 2007, 11:58 pm
by Claw
I found out what happened. The Drone was hidden behind a tree which I couldn't see in the darkness. It was visible when I lit it up with the cursor, because that penetrates the tree, unlike the PS effect.

Whether that's a bug or not is up to you, although I'll say it's very inconvenient.

Posted: December 3rd, 2007, 12:52 pm
by chamr
Darkness penalty bug is still around in 1.03, but this time with lanterns. When I switch off my lantern, the baddie still gets no penalty. I have to move to refresh the check. I'm guessing this is because you only forced a turn end with extinguishing a torch, not switching out the lantern. How about rather than forcing an end turn when snuffing the torch in order to force a penalty check, you just trigger the penalty check whenever the lighting is changed instead? Of course, I'm assuming there's a lighting graphics routine that gets called anytime a torch or lantern gets snuffed...

Posted: December 6th, 2007, 7:14 pm
by SuicideBunny
small bug with 1.3: when you use mousewheel to scroll the available skills list in the character editor on lvl up, clicking on a skill shifts the list one postion in the opposite direction i scrolled.
edit: same happens with the spell list and rightclicking.

also, it would be nice to be able to turn off the music completely, including the char editor.

Posted: December 7th, 2007, 6:59 am
by Forest
SuicideBunny wrote:small bug with 1.3: when you use mousewheel to scroll the available skills list in the character editor on lvl up, clicking on a skill shifts the list one postion in the opposite direction i scrolled.
edit: same happens with the spell list and rightclicking.

also, it would be nice to be able to turn off the music completely, including the char editor.
+1

And small bug with 1.3 too:
The message about too heavy weapon for casting spells doesn't appear sometimes.

Posted: December 7th, 2007, 7:43 am
by RezoApio
Claw wrote:I found out what happened. The Drone was hidden behind a tree which I couldn't see in the darkness. It was visible when I lit it up with the cursor, because that penetrates the tree, unlike the PS effect.

Whether that's a bug or not is up to you, although I'll say it's very inconvenient.
I have also seen this with drone and a thug. I think that maybe a good limitation on the power of PS if monster could walk near you out of LOS but for the moment I also find it very inconvenient...

Posted: December 7th, 2007, 9:32 am
by Pickpocket
Forest wrote:
SuicideBunny wrote:small bug with 1.3: when you use mousewheel to scroll the available skills list in the character editor on lvl up, clicking on a skill shifts the list one postion in the opposite direction i scrolled.
edit: same happens with the spell list and rightclicking.

also, it would be nice to be able to turn off the music completely, including the char editor.
+1

And small bug with 1.3 too:
The message about too heavy weapon for casting spells doesn't appear sometimes.
It does not appear when there is no one around including NPCs and monsters.

Posted: December 7th, 2007, 5:25 pm
by punter x
apologies if these has already been mentioned but:

[exploit] - if you kill a creature using flesh boil (dv), sunder flesh (dv), smite (dv), fire dart (el)or deep freeze (el) it is possible to the exp reward twice by casting again quickly after the killing blow (only seems to work if you are targeting near the creature's feet)

[minor bug] - if you get the bonus from the easter eggs after you've hit lvl21 it removes all your exp although you still keep your level/stats/skills. the only things that change are your title (layman) and your exp goes back to 0/1000. subsequent leveling only changes your title and exp needed

Posted: December 9th, 2007, 11:06 am
by screeg
Was the disappearing (from your spellbook) high level elemental spells bug fixed?

Posted: December 9th, 2007, 11:45 am
by BasiliskWrangler
screeg: yes.