And, lo and behold, another week has passed without release! :)xolotl wrote:Our release plans got pushed back a little bit by a couple bugs we discovered, and then by the release of some of the official loading code from BW, so we've been embarking on a process to rename and reclassify things to match. That process should be just about finished (I pushed out the last huge set for that last night). Then we've got a few more bugs to track down, and some more testing, and we should be able to get a 1.0.0 release out the door finally. I'd hope to get that out within a week or so, though that's what I said last time, too. :)
However, we're pretty close. We're in a sort-of feature freeze at the moment, and we're mostly just waiting on some extra testing (and some hardware availability for the testing in question). Assuming all goes well, we should be able to get an official 1.0.0 release out by next week - I'm personally targetting the 2nd to get that done. So: progress!