Book II Mod: Return to Bastion Spire
- Painted Lady
- Lieutenant
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- Joined: April 23rd, 2009, 3:09 pm
Re: Book II Mod: Return to Bastion Spire
I've gotten into Humphrey's tower and I have a question about a puzzle.
- helivoy
- Steward
- Posts: 61
- Joined: May 19th, 2010, 6:57 pm
- Location: By the shore of waking dreams
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Re: Book II Mod: Return to Bastion Spire
To Painted Lady: that was my guess as well, and it proved correct.
Speaking of suchlike riddles, I'd appreciate a pointer for the right invitation item in Bastion Spire.
Many thanks in advance!
Speaking of suchlike riddles, I'd appreciate a pointer for the right invitation item in Bastion Spire.
Many thanks in advance!
For I come from an ardent race
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
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- Fellowcraft Apprentice
- Posts: 47
- Joined: May 28th, 2010, 4:59 pm
Re: Book II Mod: Return to Bastion Spire
5th level? yes: Chancellor's Sword, Base damage: 2, Weight: 1.0 lbs, Value: 100 (sounds rather like an oversized letter opener )
Too easy? after cleaning out Misty Pass, yes.
I did everything backwards as usual I didn't remember reading your instructions about finding the wagon train first, so I went north from the ford and by the time I got to where the instructions are, I had stopped checking bodies and loose bags, so I had the sword before I finally read the instructions. Then I went to solve Humfrey's puzzles, which were entertaining.
Mike
Too easy? after cleaning out Misty Pass, yes.
I did everything backwards as usual I didn't remember reading your instructions about finding the wagon train first, so I went north from the ford and by the time I got to where the instructions are, I had stopped checking bodies and loose bags, so I had the sword before I finally read the instructions. Then I went to solve Humfrey's puzzles, which were entertaining.
Mike
- MyGameCompany
- Officer [Platinum Rank]
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- Location: Michigan
Re: Book II Mod: Return to Bastion Spire
Ah, so you did miss it...Mike Modified wrote:5th level? yes: Chancellor's Sword, Base damage: 2, Weight: 1.0 lbs, Value: 100 (sounds rather like an oversized letter opener )
You "cleaned out" Misty Pass? Whoa - epic! What character build are you using? I'd love to see the stats on it.Mike Modified wrote:Too easy? after cleaning out Misty Pass, yes.
And maybe I'll need to make Bastion Spire a bit more challenging at the end.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- MyGameCompany
- Officer [Platinum Rank]
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- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book II Mod: Return to Bastion Spire
I'm not sure what you mean by "invitation item"?helivoy wrote:Speaking of suchlike riddles, I'd appreciate a pointer for the right invitation item in Bastion Spire.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- helivoy
- Steward
- Posts: 61
- Joined: May 19th, 2010, 6:57 pm
- Location: By the shore of waking dreams
- Contact:
Re: Book II Mod: Return to Bastion Spire
By invitation item, I mean what item I must carry to gain access to Bastion Spire level 5.
Again, many thanks for both the mod and the hints!
Again, many thanks for both the mod and the hints!
For I come from an ardent race
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
That has subsisted on defiance and visions.
-------------------------------------
Starship Reckless
To Seek Out New Life
The Other Half of the Sky
-
- Fellowcraft Apprentice
- Posts: 47
- Joined: May 28th, 2010, 4:59 pm
Re: Book II Mod: Return to Bastion Spire
Well, that makes sense, seemed like a huge let-down.
Off hand, there are one or two "minor" mysteries yet to be solved. So, good, off to do more.
My character is a carefully-built Ranger (all natural, no artificial enhancements ) with some magical abilities, played VERY carefully
Mike
Off hand, there are one or two "minor" mysteries yet to be solved. So, good, off to do more.
My character is a carefully-built Ranger (all natural, no artificial enhancements ) with some magical abilities, played VERY carefully
Mike
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Book II Mod: Return to Bastion Spire
I did, too, actually. Invisibility + Supernova + 5 MP/turn regeneration + copious Fortify Mana potions.MyGameCompany wrote: You "cleaned out" Misty Pass? Whoa - epic! What character build are you using? I'd love to see the stats on it.
- Painted Lady
- Lieutenant
- Posts: 797
- Joined: April 23rd, 2009, 3:09 pm
Re: Book II Mod: Return to Bastion Spire
Since it seems my solution was correct, thenPainted Lady wrote:I've gotten into Humphrey's tower and I have a question about a puzzle.
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- Fellowcraft Apprentice
- Posts: 47
- Joined: May 28th, 2010, 4:59 pm
Re: Book II Mod: Return to Bastion Spire
So, I no longer have the Chancellor's Sword and I had "to take the long way home", but <grumble, grumble> I was directed to look for "a weapon" and I found what would more correctly be termed, hmm, "the ultimate means of destroying Kuudad (or Mistfell)". Maybe be more explicit about what the goal is?
Also, am I supposed to be unable to reach the stairs @44,19 of the 4th level of the Spire?
Mike
Also, am I supposed to be unable to reach the stairs @44,19 of the 4th level of the Spire?
Mike
- Painted Lady
- Lieutenant
- Posts: 797
- Joined: April 23rd, 2009, 3:09 pm
Re: Book II Mod: Return to Bastion Spire
I just found a couple of small bugs re: the Trusty Sword Tavern in Western Midlande. I took a screenshot and can send it to you if you want. First, the mini-map goes all haywire when you go downstairs. The areas you walk through work fine, but the whole map has some odd background stuff going on. Also, the tavern owner's dialog gets strange. It's fine until he gets done offering you his old equipment, then there is some commentary about busy people in Port Kuudad.
I can't believe the effort you have put into this mod. The maps are absolutely wonderful. What a great job you have done. I agree that less loot and higher quality would be nice, but that is the biggest complaint I can come up with. This is a really fun expansion. I'm looking forward to continuing with the game. Thank you!
I can't believe the effort you have put into this mod. The maps are absolutely wonderful. What a great job you have done. I agree that less loot and higher quality would be nice, but that is the biggest complaint I can come up with. This is a really fun expansion. I'm looking forward to continuing with the game. Thank you!
- MyGameCompany
- Officer [Platinum Rank]
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- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book II Mod: Return to Bastion Spire
I don't think there is one. You should be able to make it all the way up to the throne room in level 5. Just use the staircases to go from floor to floor.helivoy wrote:By invitation item, I mean what item I must carry to gain access to Bastion Spire level 5.
Again, many thanks for both the mod and the hints!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book II Mod: Return to Bastion Spire
Hm. Guess maybe I need to add more Taurax to the army.SpottedShroom wrote:I did, too, actually. Invisibility + Supernova + 5 MP/turn regeneration + copious Fortify Mana potions.MyGameCompany wrote: You "cleaned out" Misty Pass? Whoa - epic! What character build are you using? I'd love to see the stats on it.
Wonder how many more I can add before the engine barfs...?
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book II Mod: Return to Bastion Spire
Mike Modified wrote:So, I no longer have the Chancellor's Sword and I had "to take the long way home", but <grumble, grumble> I was directed to look for "a weapon" and I found what would more correctly be termed, hmm, "the ultimate means of destroying Kuudad (or Mistfell)". Maybe be more explicit about what the goal is?
Yes. Look around, there's something nearby that will allow you to access the stairs.Mike Modified wrote:Also, am I supposed to be unable to reach the stairs @44,19 of the 4th level of the Spire?
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
- MyGameCompany
- Officer [Platinum Rank]
- Posts: 516
- Joined: September 22nd, 2009, 6:56 pm
- Location: Michigan
Re: Book II Mod: Return to Bastion Spire
Sounds like I missed a opq file. I'll make sure this weekend's update includes it.Painted Lady wrote:I just found a couple of small bugs re: the Trusty Sword Tavern in Western Midlande. I took a screenshot and can send it to you if you want. First, the mini-map goes all haywire when you go downstairs. The areas you walk through work fine, but the whole map has some odd background stuff going on.
Yeah, not much I can do about this. The commentary about Port Kuudad is built into the game for that particular character. I can't edit that. And that's the only generic townsperson character I found that I could use. Since I can't edit the character, I added the message about his old equipment to be triggered when you step into the room. You'd only see the Port Kuudad message if you clicked on the character. (Which, granted, is the normal thing you'd do when you encounter a NPC and want to talk to him. But I'm limited in what I can do with the Book II scripting.)Painted Lady wrote:Also, the tavern owner's dialog gets strange. It's fine until he gets done offering you his old equipment, then there is some commentary about busy people in Port Kuudad.
Thank you! I'm glad you're enjoying it.Painted Lady wrote:I can't believe the effort you have put into this mod. The maps are absolutely wonderful. What a great job you have done. I agree that less loot and higher quality would be nice, but that is the biggest complaint I can come up with. This is a really fun expansion. I'm looking forward to continuing with the game. Thank you!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland