As I said,
Book II doesn't have robes so most Magick Users will want some type of armor. Light armor is the most obvious choice, but there is no reason to think you couldn't develop a battle-hardened Mage encased in a full set of Heavy plate (if you have the Strength, that is- armor in
Book II tends to weigh more than it did in
Book I. Remember, there are no class-limitations to armor). In terms of magickal properties, there are many pieces of armor that have enhanced levels of protection or build quality, but the majority of your magickal boosts are going to come from Rings, Amulets, Hats, Capes, Gauntlets and Belts- i.e. accessories.
The last time it attempted to count, I had calculated about 10,000 variations of randomly generated and custom-made items. It is probably higher now. It is likely that some items may be generated with a ridiculously powerful combination of enhancements (depending on the roll of the dice, as they say). So to answer your question...
Tauschitz wrote:What will be the norm for wizard garb (robe) then?
...anything you want. If you want your Magick User to look somewhat traditional, then you're going to want to stay with Wizard Hat, cape, staff and enchanted leather.