If I want to give a "download" of Eschalon as a gift to someone for Christmas, how would I do that?
Grayth
Eschalon as a gift
Eschalon as a gift
"Those who do not learn from history are doomed to repeat it."
- BasiliskWrangler
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- BasiliskWrangler
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Speaking of sales goals, I'd be curious in some numbers. However, I also understand that details like that are often kept under lock-and-key.
If there are any more details you can share with us, we'd appreciate it, if only to know how much we need to temper our Book II desires!
I'd also love to know approximately how much time was spent on the engine, and how much was spent on content (maybe broken up by graphics, sound, and maps/quests/etc)
Regardless, you have done an outstanding job!
If there are any more details you can share with us, we'd appreciate it, if only to know how much we need to temper our Book II desires!
I'd also love to know approximately how much time was spent on the engine, and how much was spent on content (maybe broken up by graphics, sound, and maps/quests/etc)
Regardless, you have done an outstanding job!
- BasiliskWrangler
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Thanks moldar!
Of course we can't reveal any numbers such as development costs and sales, but I will say that making this game was not cheap! Our first week of sales were okay, but we have to keep those sales up for a several weeks before the game will recoup what was put into it. If anyone thinks that making an indie RPG is about getting rich, you are way wrong!
We spent 2.5 years on this project and it was probably split between 1/3 for the engine and 2/3 to content (graphics, quests, maps, etc).
Hey, GameBanshee just posted an interview with me. There's a bit more background information on the game there as well.
Of course we can't reveal any numbers such as development costs and sales, but I will say that making this game was not cheap! Our first week of sales were okay, but we have to keep those sales up for a several weeks before the game will recoup what was put into it. If anyone thinks that making an indie RPG is about getting rich, you are way wrong!
We spent 2.5 years on this project and it was probably split between 1/3 for the engine and 2/3 to content (graphics, quests, maps, etc).
Hey, GameBanshee just posted an interview with me. There's a bit more background information on the game there as well.