Wanted Mods List
Wanted Mods List
Hey guys, BW has left us TONS of availability as far as modding goes. Now, I'm personally not the person for the job (i'll try it, but I don't know that I'll release anything I do), but there are those out there that are the people for the job. I have just been thinking, with all the open ends BW gave us to work with, what mods are you guys interested in seeing? I'll add them to this list of ones that I wanted to see.
•Gildmoon Repository: •Fandugan expansion: •Barrean expansion: •Western Akaidia expansion: •Rockhammer Mine expansion: •Ulgolek (is that how it's spelled?) Branch: Anyway, let me know what you think, and if there are any other mods you would really like to see.
•Gildmoon Repository: •Fandugan expansion: •Barrean expansion: •Western Akaidia expansion: •Rockhammer Mine expansion: •Ulgolek (is that how it's spelled?) Branch: Anyway, let me know what you think, and if there are any other mods you would really like to see.
- SpottedShroom
- Captain Magnate
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- Weird Heather
- Fellowcraft Apprentice
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Re: Wanted Mods List
All of these look like good possibilities. Once people get going on mods, it would be nice if a few of us could coordinate our efforts to some degree; that way, we could package groups of compatible mods together. I imagine that most potential modders will wait for the official tools, but some, like me, will want to jump the gun and create mods using the modified version of the Book II unofficial editor.
As I mentioned in the unofficial editor thread, I've already started one, and it should be finished (but possibly buggy) in a day or two. Mine doesn't address any of the items on SpottedShroom's list; it adds some features to the Moonrise map and includes a small side dungeon complete with monsters, loot, puzzles, traps, and a few unique (but not necessarily useful) items.
Out of the ones on SpottedShroom's list, the ones I would like to see first are expansions of the wilderness map in the areas that were left empty (Fandugan and West Mirkland). If we had some good wilderness maps for these areas, they would provide new places for future modders to place dungeons, buildings, or other points of interest.
If a few people want to coordinate their activities, I would certainly be happy to join in the effort.
As I mentioned in the unofficial editor thread, I've already started one, and it should be finished (but possibly buggy) in a day or two. Mine doesn't address any of the items on SpottedShroom's list; it adds some features to the Moonrise map and includes a small side dungeon complete with monsters, loot, puzzles, traps, and a few unique (but not necessarily useful) items.
Out of the ones on SpottedShroom's list, the ones I would like to see first are expansions of the wilderness map in the areas that were left empty (Fandugan and West Mirkland). If we had some good wilderness maps for these areas, they would provide new places for future modders to place dungeons, buildings, or other points of interest.
If a few people want to coordinate their activities, I would certainly be happy to join in the effort.
Re: Wanted Mods List
These are all interesting ideas. I am definitely planning on modding like crazy. Although I'm not really interested in adding to the basic game. I would rather create seperate adventures. I have a crapton of lore written I haven't used on anything and I just might do that for an Eschalon mod.
Is there any interest in long seperate adventures?
Is there any interest in long seperate adventures?
Gods take this prayer of my last tragic epilogue
Concealed between the bleeding walls of my suffering
And bless the sword that's gonna slay
The beast that I confined into myself
To transmigrate and live forevermore
My Steam profile.
Concealed between the bleeding walls of my suffering
And bless the sword that's gonna slay
The beast that I confined into myself
To transmigrate and live forevermore
My Steam profile.
Re: Wanted Mods List
I got 2 whole scenarios I`ve submitted to some competitions, one with distinction in The Witcher contest, and I will certainly use it...
...provided editor will allow some scripting.
As for editor - perhaps one of Basilisks will reveal something about its functionalities ?
...provided editor will allow some scripting.
As for editor - perhaps one of Basilisks will reveal something about its functionalities ?
- SpottedShroom
- Captain Magnate
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- Joined: June 4th, 2010, 6:18 pm
Re: Wanted Mods List
Scripting in the official editor should work basically the same way as it does in xolotl's editor, since the scripts are represented in the game data as plain text. See here for some info on Book II, most of which is unchanged in Book III: http://apocalyptech.com/eschalon/b2scripting.phpseverian wrote:I got 2 whole scenarios I`ve submitted to some competitions, one with distinction in The Witcher contest, and I will certainly use it...
...provided editor will allow some scripting.
As for editor - perhaps one of Basilisks will reveal something about its functionalities ?
The new script commands in Book III seem to be: npc_alignment (make NPCs hostile), drop_fusedkeg, alter_light (change the light level of a location), npc_interact (start a conversation), bonus_att (give attribute bonus), cond_input (enter a password), zap (does electric damage to the PC), find_secret (to implement the secret locations), no_disease (prevents corpses from having a chance to cause disease), toggle_basedecal (switches mine track orientation)
I'm hoping we might persuade BW to add some extra script commands for modders, like cond_random.
Last edited by SpottedShroom on February 20th, 2014, 5:15 pm, edited 1 time in total.
- Weird Heather
- Fellowcraft Apprentice
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Re: Wanted Mods List
The scripting system is quite versatile. I've played with it in Book II (although I haven't completed a mod for that game), and I'm using it extensively in the Book III mod I'm working on now. One must be careful, however. It is possible to make mistakes that cause the game to crash.
Re: Wanted Mods List
I'd love to see Fandugan added.
I had great fun sneaking around, swiping a pass, blowing up the back of Mr I'm-all-that's bedroom, and making it through to... a notice that I can't go there. Blah!
Was hoping there'd be a further set of shopkeepers there. Would be a good place for them.
I had great fun sneaking around, swiping a pass, blowing up the back of Mr I'm-all-that's bedroom, and making it through to... a notice that I can't go there. Blah!
Was hoping there'd be a further set of shopkeepers there. Would be a good place for them.
Re: Wanted Mods List
Oh, one more wrinkle... It's possible this already exists I suppose, but if not I'd like to be able to run into Lucky again, if he survives his game with the player. That would be interesting.
Re: Wanted Mods List
If you're talking Mods specific to Book III, I'm not there yet.Vroqren wrote:Hey guys, BW has left us TONS of availability as far as modding goes...
But if you're talking Mods in general (esp. Book I & II related), I've had many ideas over the years... I should probably start to assemble a list...
Re: Wanted Mods List
A few other ideas:
- There's a big blank area in the trees NE of the Ranger Outpost in Elderoak Forest. Assuming I'm not missing something that's there, could something be added there?
- Creepy looking areas could have encounters added to them... like that evil looking display N end of the Valley of the Wanderer
- What if our drunken maritime watchman actually sees something, but noone believes him - except maybe the player?
- Saint Valor's Guiding Light would be a good landmark to launch a mod from - it's one of the few details on the map but it's not really used for anything.
- The dwarven engineers are supposedly trying to build an expressway from Rockhammer to Moonrise. Where are they and what are they doing? Are the scouts for the new route ok?
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- Initiate
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Re: Wanted Mods List
I'm not very good at modding games, i.e. the technical building and scripting of things. I am, however, a published writer of fiction, game designer and coder (I've been doing that for most of my life, and I've worked in the industry)... I'd be happy to help with plotting, organising, writing stuff as needed...
Just offering...
Just offering...
Re: Wanted Mods List
The problem with that, though...: The second part may be doable though - there should at least be some kind of Orakur sprite, as it was used in Book II...SpottedShroom wrote:
I'm surprised no one has mentioned this possible Mod yet:
Re: Wanted Mods List
Eh - just use a human sprite for Karamiklan - they look about the same, right?IJBall wrote:The problem with that, though...:SpottedShroom wrote:
Re: Wanted Mods List
there`s a basilisk / salamandra sprite
just add HP and stats
just add HP and stats