Attributing any balanced or impartial qualities to the NMA take on FO3 is a bit short-sighted I think.gragnak wrote:Well, I think you should read here: http://www.nma-fallout.com/forum/viewtopic.php?t=37018
From wht's reported in this interview it seems we'll never play a good FallOut sequel.....
What do you think?
P.S:
I think I'm going a bit off topic, so Basilisk, if you think tha same, please move me to another thread.
As for what Bethesda have shown so far, I think FO3 looks promising. They've clearly got the setting visuals down (the alcohol bottle on the bus on the teaser, for example, looks exactly like the bottle in the first two Fallouts), and the colour scheme and textures are there. I think they've made a great concession to the turn-based nature of the first two games buy putting in that VATS targeting system. No, it's not turn-based but it's pretty surprising to see anything derived from FO's TB nature included in the new game.
The plot sounds a bit weak, but then, the Fallout plots never were great to begin with, so it's the adventure that matters, the exploration and character building/role play opportunities.
They have a salvage and survival element in, which is wonderful to see.
The only thing that jumps up and says "Hey, stupid idea here!" is that handheld nuclear catapult. Whoever came up with that should be soundly flogged. The GI preview talks about watching your radiation levels, and then there's a handheld nuclear bomb? Doesn't make a lot of sense.
When it comes down to it, we really know very little about the game, so making black and white judgement calls on it right now is, in my opinion, daft. I think it looks good so far, but who knows what could happen. I think Bethesda are on a mostly promising track though, considering this is a AAA incarnation of a Fallout game.
The gameplay will not be the same as FO and FO2, but the setting looks solid, and FO was always about setting and adventure, not a rules and mechanics set.