Login | Register


All times are UTC - 5 hours [ DST ]


It is currently Wed Jun 19, 2013 2:10 pm




Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Patch 1.02
PostPosted: Sat Nov 24, 2007 8:06 am 
Site Admin
User avatar

Joined: Thu Jul 06, 2006 11:31 am
Posts: 3561
Location: The Basilisk's Lair
Fixes/Changes to version 1.02: [FINAL]
[FIXED]: Blackwater Tavern owner now lets you visit you-know-where more than once.
[FIXED]: Several more map barrier errors and typos.
[FIXED]: Item duplication exploit.
[FIXED]: A bad alchemy mix doesn't send ingredients back to your inventory.
[FIXED]: Game reports Object Condition when damaging objects with fire.
[FIXED]: Options Menu exploit.
[FIXED]: Attacking priest in Blackwater caused crash.
[FIXED]: Armor Imbuing bug
[FIXED]: ToHit Imbuing Bug
[FIXED]: Selling grouped items to an NPC who doesn't have enough money no longer crashes game.
[FIXED]: Pressing Esc in conversation no longer brings up Option Menu upon exiting dialog.
[FIXED]: Crash under very specific deaths (for example, death while in the middle of casting a spell)
[UPDATED]: Several small changes made to the map at end-game to ensure one specific ending works as intended.
[UPDATED]: If no enemies or NPCs are nearby, the held-weight limitation for casting is forgiven.
[BALANCE]: Haste duration has been significantly reduced to limit its overly powerful effects.
[BALANCE]: Several high-level swords have been adjusted (increased damage) to be more appropriately balanced.
[NEW]: Upon drinking a potion, the game will autostack the empty flask on top of the first Empty Flask found in your inventory. If no Empty Flask is found, the system puts it in your hand for you to manually place.


Last edited by BasiliskWrangler on Wed Nov 28, 2007 12:42 am, edited 3 times in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 9:23 am 
Site Admin
User avatar

Joined: Thu Jul 06, 2006 11:31 am
Posts: 3561
Location: The Basilisk's Lair
Updated the file with new end-game map. If you haven't reach end game yet, this new map will load as intended. If you have already made it there, you'll need to restore a saved game that is before you have reached the final map in order to see this change.

Also, I updated the fix list with mention that I adjusted some swords.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 9:50 am 
Pledge

Joined: Thu Nov 22, 2007 2:39 pm
Posts: 1
Quote:
[FIXED]: ToHit Imbuing Bug


Is this about self-imbued weapons not being able to hit ghosts?


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 9:51 am 
Site Admin
User avatar

Joined: Thu Jul 06, 2006 11:31 am
Posts: 3561
Location: The Basilisk's Lair
Yes.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 11:40 am 
Site Admin
User avatar

Joined: Thu Jul 06, 2006 11:31 am
Posts: 3561
Location: The Basilisk's Lair
Okay, a few hours have passed and eight people have emailed me saying the patch looks good. Anyone else? I will post it live on the website within the hour unless someone finds a problem with it.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 11:52 am 
Initiate

Joined: Fri Nov 23, 2007 9:09 am
Posts: 18
I tested some of the new fixes (couldn't tried them all :/), but seems working fine :)


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 11:57 am 
Marshall
User avatar

Joined: Wed Aug 09, 2006 4:01 pm
Posts: 114
Location: Germany
Yes no problems so far.

_________________
"FUL IR"


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 1:44 pm 
Fellowcraft Apprentice

Joined: Mon Nov 19, 2007 2:37 pm
Posts: 57
The "X"-key added by v1.01 doesn't seem to work anymore, found nothing else.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 1:45 pm 
Marshall
User avatar

Joined: Wed Aug 09, 2006 4:01 pm
Posts: 114
Location: Germany
Hmmm still working for me.

_________________
"FUL IR"


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 1:47 pm 
Fellowcraft Apprentice

Joined: Mon Nov 19, 2007 2:37 pm
Posts: 57
Weird...

restarted the game and it worked fine again.

Okay, no bugs so far. :lol:


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 2:19 pm 
Steward

Joined: Fri Nov 23, 2007 11:21 pm
Posts: 67
Not sure this is related to 1.02 or not, but I never encountered a problem in the 20 hours I was playing with 1.00 or 1.01 and have only been using 1.02 for a couple hours now.

I tried to quicksave, and got a message about an error saving, and to try another slot. I then brought up the save dialog but there were no "Slots", the list box where the slots usually are listed was just blank. I restarted the game, and my quicksave was gone.

I had just started a new game with 1.02, so no big loss and it may have been some weird fluke that isn't related to 1.02. Just thought I'd post it.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 2:46 pm 
Initiate

Joined: Fri Nov 23, 2007 9:09 am
Posts: 18
The saving problem isn't related to 1.02, it's just some directory naming problem. Sometimes the game seems to delete one save slot folder (usually the 1st one, slot1) and therefor don't find the others. If this happens just alt+tab out to OS and recreate the missing folder, alt+tab back and save :)
AFAIK the fix for this is on the way in some later patch, but BasiliskWrangler can be more precise on that info ;)


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 4:30 pm 
Officer [Platinum Rank]
Officer [Platinum Rank]
User avatar

Joined: Thu Aug 24, 2006 11:42 pm
Posts: 668
After applying patch, my Mithril sword doesn't appear any different. It still does the same base damage (5) as a steel sword and my to hit is the same.

Wasn't that supposed to change?


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 4:36 pm 
Pledge
User avatar

Joined: Mon Nov 19, 2007 1:56 pm
Posts: 3
Location: Norway
Just a small error: In the keyboard shortcut help (F3) it says to press Q to open the quest journal, which makes sense, but I have to press J, which also is sort intuitive - but it took some time before I found it out still.
I'm just surprised that I haven't heard of anybody else noticing it.
Well, it won't stop me from playing, so back to playing.

PS. By the way - I don't know why moving has to be so slow, the program gives me 9-10 speed evaluation, which should be alright, but still the hero moves much quicker down in the dungeon. And much too slow up in the sun, and after all a druid should be quickened by the sun!


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Nov 24, 2007 4:41 pm 
Officer [Platinum Rank]
Officer [Platinum Rank]
User avatar

Joined: Thu Aug 24, 2006 11:42 pm
Posts: 668
Saxon1974 wrote:
After applying patch, my Mithril sword doesn't appear any different. It still does the same base damage (5) as a steel sword and my to hit is the same.

Wasn't that supposed to change?


I checked one of the shops that had a mithril longsword for sale and it now says its a diamond edged long sword.

Am I going to have to re-buy the mithril sword to improve it's value? Hope not because Im short on gold already.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: