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 Post subject: Patch 1.03
PostPosted: Wed Nov 28, 2007 12:42 am 
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Location: The Basilisk's Lair
Patch 1.03 is available from the Book I information page.

Change log for 1.03 Update [FINAL]
[FIXED]: Vela has been redesigned a bit to help prevent the accidental failure of a specific quest.
[FIXED]: Hide in Shadows bug.
[FIXED]: Quick Travel with container window open crash.
[FIXED]: Alchemy lab ingredients inconsistency.
[FIXED]: Gravedigger's Amulet notification leaves the Effect Window when amulet is removed.
[FIXED]: Messing around with inventory while wearing a Gravedigger's Amulet no longer spams the message box.
[FIXED]: Enkindled/Enchanted bonues on weapons end appropriately when spell runs out.
[FIXED]: Compress Atmosphere scroll icon properly set.
[FIXED]: Fleeing enemies now avoid leaving the map which can cause problems; also creatures that might already be stuck on the edge of a map are forceably dealt with.
[FIXED]: Quick-swapping weapons while holding an item no longer deletes the held item.
[FIXED]: Yet more typos, and a few map alignment issues.
[FIXED]: Rare occurrence of system hanging when you strike a powder keg with a melee weapon.
[UPDATED]: Random Encounters (while camping) puts enemies in better locations- should no longer trap enemies in trees or in locked rooms.
[BALANCE]: "Divine Ore" quest pays 1000xp, rather than 100xp

Remember! Some of these map changes will not be visible to you unless you restart.


Last edited by BasiliskWrangler on Mon Dec 10, 2007 3:22 pm, edited 4 times in total.

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 Post subject:
PostPosted: Wed Nov 28, 2007 9:24 am 
Fellowcraft Apprentice

Joined: Sat Nov 24, 2007 5:41 pm
Posts: 46
WOOHOO!! , thanks devs!


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 Post subject:
PostPosted: Wed Nov 28, 2007 5:44 pm 
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Joined: Tue Nov 27, 2007 11:12 am
Posts: 34
What about Item Duplication Exploit? It's not in the list or just you don't want to illuminate this exploit in 1.02 at all. If this is the case delete my post, but just let us know some how if the exploit is gone (because I think is very important to be gone).

Acctually I just finish the game I'm going to apply the patch and see. I will start with new character if (and when) the duplicating exploit is gone (despite the fact I didn't abuse with the exploit with my first character).

EDIT:
I just saw the topic - [exploit] Item duplication:
http://www.basiliskgames.com/forums/viewtopic.php?t=569

It's became poll (it wasn't before)

Quote:
Should this exploit be eliminated in a future patch?


I guess afterall 1.03 is still with the exploit, huh?

P.S.
Okay, okay I talk (write) too much - I'm going to chech the patch...


Last edited by AUDAN on Wed Nov 28, 2007 6:02 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Nov 28, 2007 6:00 pm 
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Joined: Wed Nov 21, 2007 5:03 pm
Posts: 88
Location: New England
AUDAN wrote:
What about Item Duplication Exploit?


This bug was listed as fixed under the 1.02 Patch:

BasiliskWrangler wrote:
[FIXED]: Item duplication exploit.


Were you still able to duplicate in 1.02?


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 Post subject:
PostPosted: Wed Nov 28, 2007 6:08 pm 
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Joined: Tue Nov 27, 2007 11:12 am
Posts: 34
Josia wrote:
This bug was listed as fixed under the 1.02 Patch:

BasiliskWrangler wrote:
[FIXED]: Item duplication exploit.

Ops, I have missed that :oops:

Josia wrote:
Were you still able to duplicate in 1.02?
Yes I think. I don't know I just try it and I think it works. But maybe it's some problem with me I don't know - I will reinstall the game clear and this time I'll apply directlly 1.03.

Anyway sorry for the commotion :oops:


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 Post subject:
PostPosted: Wed Nov 28, 2007 7:43 pm 
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Location: The Basilisk's Lair
Okay, there's a new version of 1.03 up. Lighting or extinguishing a torch now takes once round, which further ensures the Hide in Shadow exploit is fixed. :fingers x:

Everyone testing 1.03: please re-download this patch at install it again.


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 Post subject:
PostPosted: Wed Nov 28, 2007 9:33 pm 
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Joined: Tue Nov 20, 2007 10:06 pm
Posts: 95
Clicked the link above a few minutes ago, and d/l 1.03. Updated.

The exploit is still there (But it does now take a round to light/extinguish the torch). Your darkness penalty goes away, theres does not.

There is still the Thugs can see in the dark bug, in that if you have a torch and a thug is visible on the screen they permanently can see in the dark, even if you extinguish your torch.

I did notice that if you do not have a torch lit, and you wait till the thug makes the "Huh" sound, if you light a torch and extinguish it, when he gets to me we both have the darkness penalty. It would seem it makes the permanent light on them only if they have not noticed you yet?

I have a save specifically where there is a thug a little ways from me and can help test this further if you need?


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 Post subject:
PostPosted: Wed Nov 28, 2007 9:48 pm 
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Location: The Basilisk's Lair
3rd time's a charm(?)

New version 1.03 update. Try it again!


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 Post subject:
PostPosted: Wed Nov 28, 2007 10:01 pm 
Senior Steward

Joined: Tue Nov 20, 2007 10:06 pm
Posts: 95
BasiliskWrangler wrote:
3rd time's a charm(?)

New version 1.03 update. Try it again!


You da man! Exploit and Thugs can see in the dark bug gone! :)


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 Post subject:
PostPosted: Thu Nov 29, 2007 9:41 pm 
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I've made the patch official. You can download it from the Book I page on the website.


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 Post subject:
PostPosted: Fri Nov 30, 2007 4:19 am 
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Cool - Great work on the support mate


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 Post subject:
PostPosted: Fri Nov 30, 2007 6:59 am 
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Joined: Mon Nov 26, 2007 9:59 am
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Are there new items added with the patch1.03???

I encountered many items for the first time (poor cloak of survival etc) or were they already in the game and I was unlucky not finding them????


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 Post subject:
PostPosted: Fri Nov 30, 2007 12:26 pm 
Marshall
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Joined: Sun Sep 16, 2007 5:13 am
Posts: 144
macmert wrote:
Are there new items added with the patch1.03???

I encountered many items for the first time (poor cloak of survival etc) or were they already in the game and I was unlucky not finding them????


Items are fairly random so you'll find stuff on some runs you didn't get before.

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What is a man, If his chief good and market of his time Be but to sleep and feed? a beast, no more. Sure, he that made us with such large discourse, Looking before and after, gave us not that capability and god-like reason to fust in us unused.


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 Post subject:
PostPosted: Fri Nov 30, 2007 5:42 pm 
Initiate

Joined: Fri Nov 30, 2007 5:34 pm
Posts: 15
Great, i got really pissed off by some bugs. But it seems to be fixed now.


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 Post subject:
PostPosted: Fri Nov 30, 2007 8:36 pm 
Officer [Platinum Rank]
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Joined: Tue Dec 19, 2006 6:35 pm
Posts: 600
I think he' doing a great job squashing the few bugs...to get mad is kind of silly when you see some of the major software companies bugs.


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